[OOC Board] - All the World's a Game - Season II

S121

S121

Join Date: Mar 2013
Posts: 12685

12/22/2013, 06:54 PM #701
Anyways, here's all my new apps.

Takoizu Yakumo
SpoilerName: Takoizu Yakumo



Game: OC



Appearance: She is 22 years old and is 6 feet, 3 inches. Takoizu has Yukari's physique and appearance, but with turquoise eyes. When not in her normal attire, she is wearing the MJOLNIR Mark VIII Powered Assault Armor. It has been customized to look like one of the older generations of armor.

Spoiler

Normal Clothes and Appearance

http://cfs13.tistory.com/image/3/tistory/2008/11/14/14/15/491d097f32980
http://i.imgur.com/8W8bv.jpg



Armored

http://fc08.deviantart.net/fs71/f/2010/327/9/b/9b664aa89926fa7d82b9468867820d7d-d33h1ee.jpg
http://media.cmcdn.net/15122035/780x425.jpeg




Abilities:

Spoiler
Takoizu has inherited various abilities from her mother and father, and as such, has a wide range of strengths.

Reflexes - Due to having a greater Youkai for a mother and having a father with genetically enhanced neurons, Takoizu's already Youkai nervous system is further enhanced by her father's superconductive, shielded electronic transductive neurons, allowing her to react 600 times faster than the average human (500 microseconds, or .5 milliseconds). With the new Mach VIII MJOLNIR armor, her reflexes are enhanced by a factor of five without needing a neural interface, allowing her to react 3,000 times faster than the average human (100 microseconds, or .1 milliseconds).


Strength - Due to having the physiology of a Youkai, along with the genetically enhanced DNA of a Spartan-II super-soldier, Takoizu is able to naturally lift about 3,300 metric tonnes without armor. With the MJOLNIR Mark VIII, her lifting capacity is increased to 3,600 metric tonnes. Because of the fact that she is so strong, the MJOLNIR Mark VIII's liquid crystal metal layer has had its limiters moved to multiply a normal wielder's strength ten-fold, but due to Takoizu's immense strength, the armor only gives her a slight boost in strength. The limiters are still in place, but they need to remain in place, or else the armor will rip itself apart under the immense stress.


Intelligence - Thanks to both John and Yukari being highly intelligent, even geniuses in particular subjects, Takoizu is incredibly intelligent and is capable of creating incredibly intricate and complex plans and ideas. Just like Yukari, Takoizu has a super-human intellect and can solve mathematical equations that greatly surpass human comprehension, as well as create intricate plans that seemingly have no bearing on the situation at hand, only for all the pieces to fall in place at the end. Just like John, Takoizu is creative and is mentally flexible, allowing her to not only perform complex long-term plans, but also to quickly think on her feet, as well as having a superb memory.


Powers - Of all the traits she inherited from her father, one that she did not inherit was his potential to use Light and Darkness on the scale that John can. Instead, she inherited her mother's ability to manipulate boundaries.


Misc. - Just like her father, Takoizu also seems to possess a strange amount of luck. She has inherited her mother's Youkai regeneration and "immortality", but did not inherit her mother's durability, meaning that she is as vulnerable as her father to injuries. Takoizu's bones are not as indestructible as John's, but they are strong enough to withstand the immense stress of her strength. He has also inherited John's ability to see in almost pitch-black darkness.




Weapons/Armor:
Spoiler

Weapons
SpoilerShe can gap any kind of weapon into her hands, just as long as she knows what she wants, but she usually keeps a strangely familiar pistol by her side. The pistol is an M6D Magnum Pistol with infinite ammunition and the number "117" engraved on the back of the hand grip, but the metal has been severely burned to the point that it is gold, brown, magenta, black, and dark blue in color. The outer chassis of the gun is slightly warped, but the gun still works perfectly.
Spoiler
M6D Magnum Pistol

http://starwarsrpg.pettycomp.net/Images/AutoSlugthrower.jpg

Burn Pattern

http://lathewerks.com/images/WCLW/StainlessSteel/Burnt/Burnt_WRX_Sphere-a.JPG


Armor
SpoilerTakoizu's MJOLNIR Mark VIII Powered Assault Armor is similar in appearance to the Mark V armor, only it is capable of so much more. Thanks to Chung and his discovery of the Disfrozen Portal, the armor is capable of putting out more power than previous MJOLNIR versions, and is capable of powering the more energy-intensive features of the armor. This new GEN 2 armor series has the following upgrades:

- Nano bots for automatic repair of both the suit and the user.

- Next-gen Disfrozen Portal Reactor with an automatic energy balancing system.

- Atmospheric insertion systems.

- Slipspace de-insertion capability.

- Active AI transfer protocols.

- Advanced shaping of the energy shield (complete overlaps, adding adhesive surfaces, forming solid hand-held shields, warping and stretching of the energy shield, etc.).

- Capable of upgrading itself and healing the user passively when in standby via nanotechnology.

- Nanomachines programmable by the user's thoughts.

- Gravity/anti-gravity Module (weight modification).

- Advanced thruster system (faster than predecessors).

- Integrated mobile Armorlock.

- Dynamically reactive armor plating and undersuit (repeated damage of a specific type is gradually negated until armor plating resets.).

- Integrated VISR/Promethean Vision hybrid module.




Weaknesses: Just like her father, Takoizu can be injured by small weapon's fire, knives, fire, explosions, blunt force, etc., but can not die from injuries of the mortal variety. However, she also inherited her mother's weaknesses to mythological weapons and spiritual attacks, and can be easily killed by weapons tied to legends and names, as well as weakened by seals and warding charms.



Personality: Takoizu is normally calm and collected, but can also be mischievous when bored and sometimes remarks at certain situations. She tends to approach most situations with a carefree attitude, but will become absolutely serious depending on the situation or task at hand. She feels fear, but usually acknowledges it and pushes it aside.



Morality: Chaotic good. She generally follows her own moral compass, and even if it doesn't perfectly align with others' ideals, she'll carry out what she feels is right.



Biography: After John and Yukari died in her timeline, Takoizu went on a brutal, merciless rampage against the ACO, hunting down and killing every single one of their members. After the bloody campaign was over, Takoizu was left standing in the aftermath. Almost everyone she knew died, and she had no one to turn to. She did not want to live a life where her friends and family were dead, so she decided the best course of action would be to change history. As Takoizu stepped into her gap, she said goodbye to her present, ready to create a better tomorrow...


She has a younger brother, but she does not know who he is. She also knows that he was sent back in time to help their mother and father, so she is also in the past to find him.



Traumas: Her future and the death of her parents, as well as the deaths of many of her "family members". Because of the ACO's involvement in it, she shows absolute hatred the ACO and will dispose of their personnel without mercy or pity.






Spartan-B312 "Noble Six" (A.K.A. "Six")
SpoilerCharacter: Spartan-B312 (Noble Six)



Game: Halo franchise



Appearance:
Spoiler







Abilities:
SpoilerSpartan-III Chemical Enhancements.

Spoiler8942-LQ99 (Carbide Ceramic Ossification Catalyst drug) - Skeletons become virtually unbreakable, allowing survival in harder impacts.

88005-MX77 (Fibroid Muscular Protein Complex drug) - Increased density of individual's muscles, allowing heavier lifting.

88947-OP24 (Retina-Inversion Stabilizer drug) - Color sharpness is significantly improved upon, and night vision is adapted.

87556-UD61 (Improve The Colloidal Neural Disunification solution) - Greatly improves the individual's reaction time, decreasing the time taken to react by 300%. (More, due to Six's genes. 13x reaction time without armor.) "Spartan time". (This, in combination with his Spartan-IV Muscular Enhancement Lining, allows him to be very agile.)



Spartan-IV Augmentations
Spoiler
Muscular Enhancement Lining - Compound applied to the exterior surface of all muscles, allowing them to flex and strengthen far more quickly, also allowing the muscles to operate at great speed without the risk of breaking bones. (This, in combination with his Spartan-III reaction time, allows him to be very agile.)

Pulmonary Polymer Lining - Greatly increases oxygen intake and retention, helps process toxins from the air and allows SPARTANs to breathe certain non-oxygen atmospheres for up to an hour.

Corneal Implants - Boosted perception and massively increased night vision.

Cardiac Implants - Strengthens cardio-vascular tissue and increases maximum heartrate to safely allow massive adrenaline flow without the risk of stroke or heart attack. These implants supposedly are able to allow an unarmored SPARTAN-IV to run at a maximum speed of almost 40 miles (64 km) per hour. (Thanks to his Spartan-III reaction time boost and strength, he can run slightly above 60 mph.)

Artificial Pancreas Implant - Allows the SPARTAN's body to extract the maximum amount of nutrients and carbohydrates from food with minimal waste.

Artificial Platelet Injections - Enhances the body's ability to slow bleeding and clot wounds.




Stats:

Age: 27 (30 in RP)

Height - 6' 9" (2.057 meters).

Weight - Not known. Around 1,000 lbs (With suit).

Speed - Not known. Can run at around 60 mph, slightly more. Any more than that and Six risks injury.

Strength - Weaker than a Spartan-II (Spartan-IIs can lift over 66 metric tonnes). Can lift 60 metric tonnes.

Reflexes - Reaction time is 13 times faster than the average human. With the armor, it goes up to 65 times faster than the average human. Spartan Time makes it faster.

Misc - It is said that as Spartans age, they become faster and stronger, due to their bodies adapting to augmentation.



Skills: Efficient lone-wolf assassin, having single-handedly broken organizations and made entire militia groups disappear. Piloted experimental YSS-1000 "Sabre"-class starfighter. At one point, B312's superior allegedly used the SPARTAN as "his own private grim reaper". Hand-to-hand expertise, trained to use a wide variety of guns. "More of a hyper-lethal vector than a soldier."



Equipment: MJOLNIR Powered Assault Armor MK VII, Carbon Steel Alloy Combat Knife, MA37 Individual Combat Weapon System (Assault Rifle) (M118 7.62x51mm Full Metal Jacket Armor-Piercing Rounds) , M392 Designated Marksman Rifle (DMR) (M118 7.62x51mm Full Metal Jacket Armor-Piercing Rounds), M6G Personal Defense Weapon System (Pistol) (12.7mm x 40mm M225 Semi-Armor-Piercing High-Explosive/.50 Magnum Caliber Rounds), M319 Individual Grenade Launcher (40mm grenades), 4 M9 High-Explosive Dual-Purpose grenades, 4 Plasma grenades, a Barret .50 caliber Sniper Rifle, and a Healing Drop Shield armor ability.



Weaknesses: Despite all of his abilities, he can still be killed. The best way to kill him would be to target his soft body tissues (skin, muscle, organs, etc.).



Morality: Neutral Good. Spartan-B312 usually follows orders. He has yet to come into a situation where he's needed to disobey orders. That being said, he follows closely to his orders, but will occasionally bend the rules.



Personality: He is a little bit of a loner, but is willing to converse with others. He displays a humanistic personality, despite his Lone-Wolf tenancies, his obscure past, and his Hyper-Lethal Vector status. It has been implied that he is a little bit of a sadist though... Not only that, but he's a cold-blooded killer in combat. He shows no mercy and expects none in return. In the past three years, he has become a little more open, especially since he is the leader of the Spartans in Prometheus Labs, and as such, he had to become more social towards his fellow Spartans.



Bio: After countless hours of battle, Six was injured by the torrent of Plasma fire. Noble Six took off his helmet and was firing at the Covenant surrounding him, desperately trying to survive. A Sanghelli Ultra charged at him with a Plasma Rifle, but Six gunned it down with an Assault Rifle. An Sanghelli General then charged at him with an Energy Sword, but Six slammed the rifle against the Sanghelli's face, knocking it down. Six then used his pistol and scattered its brains all over the ground. All of a sudden, a hail of Plasma fire strikes Six from behind. Despite his grievous injuries, Six manages to keep standing. Six turned and returned fire with his rifle, while shooting at another target with his pistol. Six killed a Sanghelli Minor and Zealot, but was then knocked down by a Sanghelli Ultra. One of the Zealots charged at Six while he was on his back, ready to deal the final blow, but Six managed to kick away an Ultra and knock the Energy Sword out of the Zealot's hand. The Ultra pounced onto Six again, but Six elbowed it in the jaw. The Zealot then drew out an Energy Dagger and stabbed down into Six's heart... only to hit dirt.

Six was gone. He disappeared.

Six opened his eyes to find that he was not on Reach anymore. He was in a new world, a new universe. The technology was primitive compared to the technology he was used to, but he managed. In fact, it gave him an edge when it came to contracts. Six became a hit-man, an assassin-for-hire. He then moved to London and met with Dr. Halsey. He now occasionally accepts contracts and is often hired by organizations and governments to make entire groups and armies disappear...


... One day, when Six was relaxing from a mission he just completed, he heard a bunch of screaming outside from the local populace. Six went to go investigate, and helped a man named Chris fight off a large mutant called "Nemesis". Soon after, Six was dragged along in the most intense series of events he had ever witnessed since his time in the real world. Along the way, Six met a woman named Claire, who happened to be Chris's sister, a man named Gerard, and a new enemy named Xehanort. The entire day was incredibly intense for Six, ending with him taking an entire squad of Spartan super-soldiers into Gensokyo to help fight off the Nucleoids. After the battle, Six met John, where he told the green soldier about Dr. Halsey and about Prometheus Labs. Now, Six is back at home, in the Labs.



Traumas: Not really any. He is without fear. That being said, his only trauma would probably be the Battle of Reach. Many of his fellow Spartans died. Jorge's death is the most personal to him.



Notes: I upped his reaction time from the first season, due to information that had recently come to my attention. (Former member of Noble Team, meaning that he is on par with a Spartan-II.)
Last edited by S121; 12/22/2013, 10:06 PM.
Originally posted by S121
Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.


sigpic
WriggleRid3r

WriggleRid3r

Join Date: Mar 2013
Posts: 7523

12/22/2013, 07:04 PM #702
Potential Arc involving any of my characters

- "Twist of Fated Boundaries"
> Summary: You know, I don't.
> Timeline: You know, I don't.

- Soul Retrieval Arc
> Summary: To prevent Yuuka from being disintegrating and toppling the power balance of Gensokyo, John and his allies go on a hunt for Yuuka's lost soul in the land of
SpoilerAlagaesia

> Timeline: Right now.
> Other Associated RPers: Pringles, Krispia, Cuckoo, Wondurr

- The Hunt is On
> Summary: Jinx is causing uproar in her realm and has created a sort of underworld black market empire. It is up to Vi to crack her down as the Enforcer... but not as the Piltover Enforcer, but as the World Enforcer.
> Timeline: After New Years.
> Other Associated RPer: TRXD, and maybe others as the story unfolds itself.

- Return of the Old Villain
> Summary: Neo-Yakuza is back, and now better... worse... than ever with their newest scheme. What is this scheme? No one but the head of Neo-Yakuza knows... but one thing is for certain. If the plan succeeds, Neo-Yakuza will once again plummet the world in darkness.
> Timeline: Probably after everything is done.
> Other Associated RPer: Wondurr

sigpic
Spoiler

wonderweiss

Join Date: Mar 2013
Posts: 6777

12/22/2013, 07:21 PM #703
@ Wriggle
You forgot the Rise of the MIHI arc almost right before the Return of an Old Villain arc.

If you forgot the summary, I'll provide you with it.

An old friend, now brainwashed to become a bitter enemy to not only the main party, but to potentially all of humanity. Is everyone ready to stop someone who had worked with them since the Devourer incident? Are they prepared to face his demonic guardian angel and the 5 deadly sins with him?
Luna Pixu

Luna Pixu

Mediator

Join Date: Nov 2013
Posts: 1745

12/22/2013, 07:23 PM #704
There are only a few things that I have planned or have been forced to plan. I will compile them in a list at a later date.

Smash through the blocks that bar your way; No time for fear, just let it all fall away; Nobody believes in me and you, Just look at the way they stare; So what if we live in a walled garden, As long as I've got you then I don't care!


My Switch Friend Code: SW-1503-3394-5328
My NNID: OfficialTRXD
Steam: http://steamcommunity.com/id/lunapixu/
Katrix

Katrix

Shulker box confiscator

Join Date: Apr 2013
Posts: 3493

12/22/2013, 07:37 PM #705
Arc: TCTNW Raid
Summary: John goes on a raid to TCTNW. Very short, although it will kind of continue longer.
Timeline: When John goes to London
Other Associated RPer: S121

Arc: Light education
Summary: John learns to use Light from Eraqus. Short.
Timeline: ???
Other Associated RPer: S121

Arc: Second Keyblade War
Summary: Poeple learn to use Keyblade and begins to fight for Kingdom Hearts. Diplomatic. Long.
Timeline: At the end
Other Associated RPer: Everyone

For the most part it is just small things.

Born in the light. Molded in the dark.
Never Forget, Keep Fighting.
–Don't Forget. Always, somewhere, someone is fighting for you. –As long as you remember her, you are not alone.
Luna Pixu

Luna Pixu

Mediator

Join Date: Nov 2013
Posts: 1745

12/22/2013, 07:43 PM #706
I do believe that you have missed out the fact that Cole will be returning to TCTNW. Org. XIII is attempting to make the Raysphere which makes it a major part of Cole's story.

Smash through the blocks that bar your way; No time for fear, just let it all fall away; Nobody believes in me and you, Just look at the way they stare; So what if we live in a walled garden, As long as I've got you then I don't care!


My Switch Friend Code: SW-1503-3394-5328
My NNID: OfficialTRXD
Steam: http://steamcommunity.com/id/lunapixu/
Katrix

Katrix

Shulker box confiscator

Join Date: Apr 2013
Posts: 3493

12/22/2013, 07:54 PM #707
@TRXD

In fact it was only a concept creation to see how it worked. They aren't really interested in it at all.

Born in the light. Molded in the dark.
Never Forget, Keep Fighting.
–Don't Forget. Always, somewhere, someone is fighting for you. –As long as you remember her, you are not alone.
Luna Pixu

Luna Pixu

Mediator

Join Date: Nov 2013
Posts: 1745

12/22/2013, 07:58 PM #708
@Katrix
*scrunches up a piece of paper furiously* Well... brilliant...
Time to redo my list of arcs with Cole and Flandre.

Smash through the blocks that bar your way; No time for fear, just let it all fall away; Nobody believes in me and you, Just look at the way they stare; So what if we live in a walled garden, As long as I've got you then I don't care!


My Switch Friend Code: SW-1503-3394-5328
My NNID: OfficialTRXD
Steam: http://steamcommunity.com/id/lunapixu/
Katrix

Katrix

Shulker box confiscator

Join Date: Apr 2013
Posts: 3493

12/22/2013, 08:09 PM #709
@TRXD

Sorry. It was just some thing I placed there to strike some fear into Cole.

Born in the light. Molded in the dark.
Never Forget, Keep Fighting.
–Don't Forget. Always, somewhere, someone is fighting for you. –As long as you remember her, you are not alone.
Luna Pixu

Luna Pixu

Mediator

Join Date: Nov 2013
Posts: 1745

12/22/2013, 08:13 PM #710
@Katrix
Seems fair enough.

I wonder if any other organisation would ever attempt to recreate the Raysphere (ACO PALADIN, maybe?).

Smash through the blocks that bar your way; No time for fear, just let it all fall away; Nobody believes in me and you, Just look at the way they stare; So what if we live in a walled garden, As long as I've got you then I don't care!


My Switch Friend Code: SW-1503-3394-5328
My NNID: OfficialTRXD
Steam: http://steamcommunity.com/id/lunapixu/