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Has a different state in which he does a special ability dependent on current class
Can even become reborn from certain death in seconds
His Rarepon forms can alter his stats,making for loads of unique loadouts. Can upgrade Rarepon levels to a maximum of Level 10 using materials and Kaching( Patapon Currency)
Fuses with Kami to transform into Uberhero
Uberhero:
More powerful Hero Skill (Uberhero Skill)
Uses Set and Class Skills instead of masks to boost stats further.
Rarepons synergetic with classes
Spoiler: Classes( with Hero/Uberhero Skill)
Here are the classes Hero can obtain.
Class Skills are skills that Uberhero can learn. By repeatedly using it, a Class Skill earns Exp points. When fully mastered, it will unlock the next Class Skill and "transfer" it to other Classes.If the final Class Skill is not learned by any other classes, a "Welcome Bonus" is applied to the class instead.This bonus will apply a permanent effect depending on the class.
Set Skills are skills that are equipped by Uberhero. they give an effect that boosts certain stats. Depending on the class, 3-6 set skills can be applied.Unlike Class Skills, these can be applied to any class.
-A special kind of Set Skills (Prefixed Peerless) can only be learned by Uberhero. These skills usually give a bonus effect to the Uberhero Skill.They are all learned at Lev
Taterazzeray/Tatepon:
(Balanced unit based more on defense. Stays on the front lines minimizing damage)
Hero Skill:Shield Barrier
(Creates a protective layer that protects from all attacks as long as the Hero doesn't attack)
Uberhero Skill:Energy Field(Makes a barrier to protect allies from attacks)
Class skills:
10% Energy Field: reduces damage received by 10% ( Can be learned by other classes)
20% Energy Field: reduces damage received by 20%
30% Energy Field: reduces damage received by 30%
40% Energy Field: reduces damage received by 40%
50% Energy Field: reduces damage received by up to 50%!
Set Skills:
Shield Boost 1: raises shield evasion by 10%.Unlocked at Level 5
Shield Boost 2: raises shield evasion by 20% Unlocked at Level 15
March Defenseefense while marching with PATA PATA PATA PON increases by 50%. Unlocked at Level 25
Peerless Shield:Maximum shield evasion increased by 15%
Yarida/Yaripon(Throws spears at enemies from a distance. Very good damage dealer)
Hero Skill:The Iron Fist(Spears are imbued with energy. When impact occurs, energy is released as a gas dealing AOE damage.)
Uberhero Skill: Fear Spear( Spears are imbued with energy, But creates an explosion upon impact)
Class Skills:
Two Spears: Throws two spears simultaneously ( Also learned by Piekron.)
Three Spears: Throws three spears simultaneously
Four Spears: Throws four spears simultaneously
Five Spears: Throws five spears simultaneously
Set Skills:
Spear Attack 1: 20% boost to attack power with spears(Effect halved for other weapons).Unlocked at Level 3
Spear Attack 2: 30% boost to attack power with spears(Effect halved for other weapons).Unlocked at Level 7
Spear Attack 3: 40% boost to attack power with spears(Effect halved for other weapons).Unlocked at Level 15
Spear Attack 4: 50% boost to attack power with spears(Effect halved for other weapons).Unlocked at Level 25
Peerless Spearoubles the boost of all equipped attack skills such as Spear Attack
Charibasa(Image explains the class)
*Special abilities:
Charibasa is able to provide team-wide support
Uberhero Skill:Swoop-Fling(Similar to Yarida's. Throws spears imbued with energy that pierce enemis)
Class Skills:
Pyokorida Skillz:Inherets Pyokorida's Class Skills(if mastered)
Yumiyacha/Yumipon(A unit that stays away from the frontlines to deliver many powerful arrows. Delivers a barrage but very vulnerable.)
Hero Skill:Broken Arrow(Arrows become more powerful and can pierce anything. Becomes even deadlier as Hero Skill remains active)
Uberhero Skill: Meteo Shower( Delivers a barrage of flaming arrows that rain down later to inflict massive fire damage)
Class Skills:
Quick Shot 2: Fires 2 arrows quickly
Quick Shot 3: Fires 3 arrows quickly
Quick Shot 4: Fires 4 arrows quickly
Quick Shot 5: Fires 5 arrows quickly
Quick Shot 6: Fires 6 arrows quickly!(Welcome bonus:+ 10% to all status effects)
Set Skills:
Bow Attack 1:20% boost to attack power with bow, longbow, or crossbow(Effect halved for other weapons). Unlocked at Level 3.
Bow Attack 2:30% boost to attack power with bow, longbow, or crossbow(Effect halved for other weapons). Unlocked at Level 8.
Bow Attack 3:40% boost to attack power with bow, longbow, or crossbow(Effect halved for other weapons). Unlocked at level 15.
Bow Attack 4:50% boost to attack power with bow, longbow, or crossbow(Effect halved for other weapons). Unlocked at level 25.
Peerless Bowamage inflicted increase 100%, but damage taken goes up 150%. Unlocked at Level 32.
Jamsch(A class similar to Wondaparapa in terms of attack mode... But focuses on status effects to kill)
Uberhero Skill:Airborne Threat( Fires a cluster of spores that can cause many status effects)
*Can also use horn to charm listeners!
Weapons: Hero/Uberhero can wield just about any weapons ranging from bows,swords and shields, to cannons, magic staffs and greatswords.*No signature weapons*
Slayer types: Depending on the weapon, Uberhero can deal significantly more damage on certain types of monsters:
Undead:
Ex: Yuyuko,Giratina, Horseless Headless Horsemann, Golden Freddy
Dragon:
Ex: Ender Dragon, Dragonite, Spyro, Spike
Shell:
Ex:Bowser, Foresstress, Koopa
Demons:
Ex: Onis, Akumapons,
Giants:
Ex:The Last Giant,
Here are some spears he can obtain and use
Attack Types:
Slash( [*]Shield Evasion is how often you completely block a melee attack. Ranges from 0-85%
Weaknesses:[*]Although Hero and Uberhero can come back to life, their intervals between rebirths will increase as they die more.Also, it'll take long for them to be reborn from a one-hit kill attack or underground. Too long to come back for the remainder of a mission.[*]As cool as the classes sounds, they have their unfortunate downsides as well. Tatepons aren't fast , Yaripons don't have any defense, and Yumipons die very easily.[*]Uberhero/Hero has problems trying to recover his memories as his mask creates amnesia for him. He didn't recognize his own species , couldn't remember his name, and even incapacitated him in a confrontation
Hero:
When currently using a Rarepon form, cannot wear helmets
Hero mode takes a while to activate and deactivate (This problem is nullified for Uberhero)
Spoiler: Appearance
Base Hero Form
Yarida Starter Uberhero
There is no official way to determine height, But since he becomes a humanoid, Uberhero's estimated height is 4-10~5-5 ft.
Hero would probably match a height of a toddler.
Uberhero's height would probably match a adolescent
Personality:
Hero is a cocky fellow. He just spurts out whatever conjures into his mind( if he can remember it)
A question? Sure. A thought? Absolutely. An insult? Right back. He'll loyally accepts any mission from Kami, as he literally has nothing else on his mind to do. Allthough, he's easily persuaded to statements since he lost his common sense as well...
Spoiler: Morality
I'd personally say he transformed from Chaotic Good to Lawful Good. He made a demon nest spawn in order to save the Patapon Princess. After being infused with Kami by the help of silver hoshipon, he set out to correct the one enormous mistake the Patapons accidentally committed.
In the RP,since he lost his memories, he'd be wondering around as a True Neutral until someone mentors him, in which case depends entirely on the character mentoring him to choose HIS morality
Spoiler: Story
The Patapon who would be known as Hero was once a Wakapon who had a mysterious relationship with the Patapon Princess, but he seems to not remember that. When Ormen Karmen took the Princess hostage, Hero shattered the World Egg, thinking that the Princess would be safe. Unfortunately, shattering the egg only unleashed hordes of demons upon the world. After Ormen Karmen took over Pata-Pole. Filled with guilt, Hero put on a magic mask, which took away his memory in exchange for special powers.
Later, the Hero got into some sort of trouble, causing an unknown person to magically seal him underneath a pile of boulders. Mighty One's army rescued him from the boulders and an attacking Dodonga in Patapon 2. Hero threw a rock at Dodonga, mortally wounding the beast. Hero joined the Mighty One's army. An ancient prophecy said that the Hero had to be loyal to whoever named him, and back at Patapolis the Mighty One does just that. Hero then leads the Patapons through many battles, up until the final battle to retake Pata-Pole.
While battling Ormen Karmen in the Pata-Pole Palace, the Hero's memories return to him in the form of visions that appear if you don't kill Ormen Karmen immedietly. After Dettankarmen is killed, Hatapon and three Yaripons rescue the Patapon Princess from the Rainbow Egg. The Princess tells the Hero that his destiny is to save the world, not just Pata-Pole.
The Patapons (with the help of the Zigotons and Karmen) finish the Rainbow bridge and cross the river to a new land. There they find a large ornate chest. Believing that "IT" is inside the chest, the Patapons open it (despite Meden's warnings). Unfortunately, they instead release the Seven Archfiends. The entire Patapon army (including Hero and Meden) is petrified, except for Hatapon thanks to his magic flag. Another Hoshipon called Silver Hoshipon flies out of the chest as well. Silver Hoshipon fuses the Hero's soul with the Almighty, creating the Uberhero. The Uberhero and Silver Hoshipon then rescue Hatapon and restore Ton, Chin, and Kan to their origonal form. The group takes Meden to the Hideout of the Four Patapon Champions of Lore.After showing the Patapons around the Hideout, Uberhero and his army encounter the new enemy tribe (the Bonedeth brigade) in the Field of Angry Giants. They also encounter Madfang Ragewolf, the Dark Hero of Valor. After defeating Ragewolf, the Patapons travel to the Cave of Valor to defeat the Archfiend of Valor. Once the Archfiend of Valor is defeated, Ragewolf walks to the Snow Field of Sullied Tears to seek aid in defeating the Uberhero from the Dark Hero of Purity, Naughtyfins. The Uberhero's army meets Naughtyfins and then defeats both Dark Heroes. The Patapons then dispell the Archfiend of Purity. Ragewolf and Naughtyfins are forced walk to Standoffish Sonarchy, the Dark Hero of Justice, in the Plateau of Pompous Wings for help. Naughtyfins begins fatiguing from the destruction of her Archfiend's power.
Mecha Hoshipon is introduced in a cutscene following a mission called Standoffish Sonarchy and the Perilous Mist; his purpose is apparently to hide a key that activates an ancient superweapon. The Uberhero's army meets Standoffish Sonarchy and they manage to defeat the three Dark Heroes and the Archfiend of Justice. The three Dark Heroes now walk to the Greedy Mask Jungle to seek the help of RottenLee Ravenous, the Dark Hero of Earnestness. Before Uberhero's army catches up with Ravenous, he manages to capture Mecha Hoshipon to find out what the key is. In the mission Duel with Ravenous in Tahi-Tahi Forest, Naughtyfins betrays her comrades by telling the Uberhero what armor is best to surviving the duel with Ravenous. The Patapons defeat the Dark Heroes and then dispell the Archfiend of Earnestness. The four Dark Heroes meet another Dark Hero, referred to as Buzzcrave, in the Bottomless Stomach Desert.
Naughtyfins is taken entirely ill, forcing Ragewolf to withdraw as well. Buzzcrave, Sonarchy, and Ravenous stand at the Oasis of Eternal Slumber. The Uberhero's army defeats Buzzcrave at the Racing Alley of Restraint. Ragewolf takes control of the ancient superweapon, Org, but it is destroyed after intense battling. The Archfiend of Restraint is dispelled and the five Dark Heroes make contact with another Dark Hero referred to as Slogturtle. Shortly after, Black Hoshipon escapes the Underworld without being summoned. He sees Golden Hoshipon and attempts to kill him, but the Patapons arrive in time to save the day. Mecha Hoshipon and Silver Hoshipon arrive as well, and the whole event turns in the World's First Hoshipon Convention. Black Hoshipon then makes a pact with the Dark heroes, saying that whoever battles the Uberhero would be given support. The Uberhero's army braves Hell's Guillotine and defeats Dettankarmen. Naughtyfins is exposed as the Patapon Princess, and she returns to the Hideout with Uberhero. RottenLee Ravenous is also exposed as Gong the , the Zigoton hero, but is defeated at the Savannah of Envious eyes. Ravenous then sends help to the Patapons in the form of a new-and-improved Ziggerzank. Ragewolf is executed by his fellow Dark Heroes shortly after. The final Dark Hero Miss Covet-Hiss, tries to destroy the Patapon army but ultimately he doesn't succeed either. The Dark Heroes, now numbering only four, are defeated for good.
At the Tomb of Tolerance, the Uberhero's army faces their hardest challenge as they gain victory over the Seven Archfiends and Arch Pandara. The four remaining Dark Heroes (Slogturtle, Buzzcrave, Sonarchy and Covet-hiss) are exposed as survivors of the ancient Ah-Ooh civilization that was destroyed by the former armies of the Almighty. After discovering that the memories of Slogturtle and Buzzcrave were returned, Covet-Hiss goes into a rage of jealousy and attempts to kill them. The two Dark Heroes escape when Sonarchy steps in to stop Covet-Hiss. In the end, it is left unknown what eventually ends up happening to the Dark Heroes, but it is presumed by many that Covet-Hiss is dead.
After defeating the Archfiends at the Tomb of Tolerance, Ton, Chin, Kan, and Hatapon are teleported to a strange land. Uberhero is left behind and given one wish. Uberhero wishes to sacrifice himself to save the rest of the Patapons and Meden from their stony curse, and then passes away. Meanwhile, the Patapon Trifecta meets Silver Hoshipon, who reveals that the strange land is actually Earthend. It is also revealed that Silver Hoshipon (who represents Hope) is IT. Silver Hoshipon then fades away and restores Earthend to its original splendor. Meden and the remaining Patapons are unaware that the Trifecta has reached Earthend, and set up a new Patapolis right outside the Hideout. The journey for Earthend, Meden says, would be started a-new.
Notes:
Hero battles differently from most characters. He can still be able to attack, defend, and evade like normal, but his true potential is unlocked when COMMANDED through war drums.It invigorates him, improving his skills impressively. In the game, the Patapons(and Hero) are controlled like a musical number. The player uses a quadrio of drums to input four different notes (PON, PATA, CHAKA, DON). The combination of different notes results in commands to control the entire army. (Transcribed by Hatapon) .The effectiveness of the command depends on how close to the base beat it is inputted in(Like Dance Dance Revolution)One such example is PATA, PATA, PATA, PON , which means to march forward.If the measures have notes following the base beat close, it'll develop a "combo". If there are enough combos, Fever will ensure. This will invigorate Hero, massively increasing his stats.He'll also be able to perform his Hero Skill with a "perfect" measure(all notes match base beat). Fortunately, Hero can receive the commands seamlessly without Hatapon. In the RP, I'd probably make a scenario in which Hero lose all the drums, so as to find them in different locations around a certain location.Explaining this mechanism so people don't get confused.
Commands:
PATA PATA PATA PON: March
PON PON PATA PON: Attack
CHAKA CHAKA PATA PON: Defend
PON PON CHAKA CHAKA: Charge (Increases attack and defense for the next measure (even perform extra attacks!))
DON DON CHAKA CHAKA: Jump (Jumps and hovers in the air for a whole measure (useful for avoiding ground attacks))
PON PATA PON PATA: Retreat(Runs away quickly into the opposite direction(Great for avoiding high, low-range attacks))
PATA PON DON CHAKA: Party( Ridiculous as it sounds, dances to remove ALL status effects and prevent new ones for a whole measure)
PATA PON PATA PON: Pause (Freezes time all around. Acts as a pause command)
CHAKA PATA CHAKA PATA: Step Back(Marches backwards, not flee)
*Also, a special command enables an effect to affect the entire battleground...
DON DON-DON DON-DON: JuJu / Summon *this command has two different purposes depending on Hero's status (Hero or Uberhero)
-Hero( calls upon a miracle that can change the tide of battle.once activated, a series of notes will show, requiring Sacrifices Fever in doing so.)
-Rain:Summons a rainstorm
-Tailwind:Summons a Tailwind(useful for ranged weapons)
-Earthquake:Summons a powerful Earthquake
-Storm:Summons a powerful thunderstorm
-Shock & Awe:Increases offense abilities
-Duck & Cover:Increases defensive abilities
-Blizzard:summons a blizzard
-Uberhero(Summons a djinn that sings. try to copy the words with your own drums and earn points. the higher the points, the more powerful the final, or continuous, effect will be)
-Yarigami: summons a Yaripon djinn. units attack throughout and ends with six exploding spears
-Super Yarigami: 12 more powerful spears than the original spears
-Tategami: summons a shield djinn. units defend throughout while continuously pushing through with djinn.
-Super Tategami: Bigger,better defense with a giant moving castle.
-Soragami: summons a storm djinn. units attack with charged attacks throughout while continuously thundering down .
-Super Soragami: more powerful thunderbolts
-Yamagami: summons a volcanic djinn. units defend with charge throughout while continuously summoning meteors onto the battlefield.also creates a passive fire field that damages everything afflicting any status effect.
-Super Yamagami: Even more meteors
Also, there are even more classes, all that come with loads of class skills and set skills. All up to you guys if you want to keep it simple.
Starting mask for Hero is the Shuba mask, which increases his attack speed slightly.
Patapons communicate mainly by language, despite having no visible mouths.According to the language select screen, they are fluent with many languages, but i do not know that many languages, so keep with English, OK?
I plan to make him into the RP randomly, possibly become mentored by Julius Belmont.
Any romance can happen, as Hero lost his entire memory.
Rarepons are a evolution that suites Patapons to a certain loadout
To me, everything happened in comparison to F.N.A.F 2 and 3. It was a party. There was much going on. Then... everything vanished. Reduced to one. The only things left from the past are illusions...
Also just a heads up Castlemario. There are many other "Arcs" at different locations with different characters. The story that's going on in Washington D.C is just a sort of side story. I'd actually recommend reading the entire IC whenever you get a chance so that you might be able to come up with more possible ideas for where you will put this guy. Oh and I am still readying the app right now. When I'm done reading I will give my thoughts on it.
Powers(SPOILERS)
Throughout his first experiences with the Patapons, he quickly rose in rank from foot soldier
to General. Throughout the ranks, his power and skills dramatically rose to demonic proportions,
even being able to revive himself multiple times. Unfortunately, he died as quickly as he became general
In Patapon 2, He is revived by the right hand side of the demon lord as The Dark One, the basically opposite of the Hero Patapon. His stats have significantly increased, even being able to rival Hero's.He also had two other classes to make an advantage over the Patapons (Kibapon and Toripon*Explained in notes*)In a last resort, he sold his soul to gain immortality, but was put to rest yet again.It's not official whether Makoton appeared in Patapon 3, but he was thought to be Madfang Ragewolf. Ragewolf is the first of many entities called Dark Heroes, true opposites to the Uberhero.
Has very high attack and critical chance ,can rival Uberhero, Inflict and accept fire,Increase defense and damage in a pinch,regenerate health, have the same properties as a Uberhero and even use an ancient weapon with high destructive powers.His Dark Hero Skill( Dark Hero's version of Uberhero Skill) is The Drill Claw. Makes him able to "drill" through enemies with a punch jump punch combo.
Weapons: His first weapon is a simple spear.not much.
His next weapon as a General enabled him to knockback and tire enemies to sleep.
His weapon while being The Dark One traded the previous stats for freezing capabilities.
The Fire Claws+30 on Ragewolf are his final and most powerful weapons to date. Causes high fire damage while landing easy critical hits
Weakness: Makoton is very stubborn, content on only destroying the Patapons. This stubbornness resulted in the downfall of his comrades and eventually himself. While he is powerful, he can be simply outnumbered as his classes cannot take on too many targets. Ragewolf's Dark Hero Skill leaves him vulnerable to close range attacks
Spoiler: Appearance
Makoton's first form
Makoton's Elite form
Scorpiton
The Dark One (Biggest Image I could find)
Madfang Ragewolf (Sorry for quality. Best I could find with weapons)
Personality:
Hates almost everything. Ever since losing his best friend, Makoton doesn't very much like to listen to authority. He can take care of himself, he thinks. The Patapons are top priority in his head. He would gladly sell his soul just to kill the army himself! Don't get in his way while he's like this. You'll irritate him! Even as (theoritical) Ragewolf, the archfiends are of little importance of him. So what if Uberhero "dispels" his own?
It's the revenge he wants the most.
Morality:
Makoton only priority is the death of the Patapons. He's possibly a chaotic neutral.
In the RP, he will probably lose his memories from wielding the two masks, making his morality entirely decisive on whoever chooses to mentor him.
Spoiler: Biography
[QUOTE]Makoton is first seen in "Desert Crossing". He is a Normal Yariton, manning a small watchtower on the edge of the Tamaran Desert with Aiton and at least one more unseen Zigoton. When Aiton spots the Patapons approaching, he tells Makoton to report to General Gong while he tries to hold them off. Makoton exits the tower, but instead stays back to fight, unwilling to let his comrades die. Despite his efforts, Aiton is killed and the tower falls, forcing Makoton to retreat, and sparking his bitter hatred of the Patapons.
Shortly after this incident, Makoton is encountered again at a Zigoton outpost in the oasis beyond the desert. He joins the force attacking the incoming Patapons, but is forced to report to Gong the Hawkeye when his allies are defeated.
Much later, Makoton, now an elite Yariton, Kidnaps Meden and attempts to take her back to the Zigoton territory. He attempts to protect the prison cart as it travels across the desert, but despite sending hordes of Zigoton forces and crossing the red-hot section of the desert, the Patapons destroy the cart and free the priestess, forcing Makoton to retreat. Having seen his hatred first-hand, Meden wonders why Makoton hates the Patapons so much.
The vengeful Yariton is seen again in "Gong Vows to Fight", this time donning an entirely unique helm (which is only shared with the demonic grunts seen in the battles against Scorpiton and Beetleton). He acts as General Gong's lieutenant as the legendary warrior tries to stop the Patapon army from advancing any further, in order to save Queen Kharma from making a deal with An evil force. Unfortunately, nothing they throw at the Patapons manages to stop them, and soon Makoton is Gong's last remaining soldier. Realizing the hopelessness of the battle, and putting his grudge with the Patapons over his loyalty to his general, Makoton abandons Gong to his fate, returning to the Zigoton capital to make his own bargain with darkness.
His final appearance is in "Facing Gate Ghoul Baban", where he has sold his soul to the eponymous demon and turned into Scorpiton, one of Kharma's demonic generals. Despite his newfound power, he still cannot match the Almighty's soldiers, forcing Baban itself to join the battle. Scorpiton's elation at his master's assistance quickly turns to shock and horror as Baban falls to the Patapons' might. As he screams for his soul, the Patapons strike him down, giving the hateful Yariton only enough time to lament that he will never see Aiton again. Scorpiton's Helm is all that remains, and it appears that Makoton's vengeance has been put to rest.
In Patapon 2
However, Makoton is revived by the evil Black Hoshipon, as an Akumapon warrior called The Dark One. He loses his memories by the mask he wears, much like the Hero's mask. As a result, he has no memories of his past life or the Patapons, although he comments that he hates them already
He leads the Akumapons to trap an ancient Zigoton deity, but retreats when confronted by the Patapons and surprisingly, a reborn Gong. The latter recognizes the former Makoton and asks the Patapons to free his soul.
The Dark One returns on the back of a bird in Bryun Snowfields, where he and Black Hoshipon try and stop the Patapons from reaching the Blizzard Temple. Failing that, he is seen in "Through The Wall of Ice", manning an ice fortress alongside the Karmen tribe. He attacks the Patapons from horseback, even gaining General Kuwagattan's aid, but fails yet again. In a last attempt to stop the Patapons, the corrupted Makoton fights with Bababaan, an improved version of his old master Baban. Despite fighting fiercely and being reborn every time he falls, the Dark One sees first Bababaan, then himself, crumble at the hands of the Patapons. Before his death, he seems to be fighting the effects of the mask, regaining his memory before being ultimately killed. When the Dark One dies, you can see a square red eye.
In Patapon 3 (Lots of skipping)
After showing the Patapons around the Hideout, Uberhero and his army encounter the new enemy tribe (the Bonedeth brigade) in the Field of Angry Giants. They also encounter Madfang Ragewolf, the Dark Hero of Valor. After defeating Ragewolf, the Patapons travel to the Cave of Valor to defeat the Archfiend of Valor. Once the Archfiend of Valor is defeated, Ragewolf walks to the Snow Field of Sullied Tears to seek aid in defeating the Uberhero from the Dark Hero of Purity, Naughtyfins. The Uberhero's army meets Naughtyfins and then defeats both Dark Heroes. The Patapons then dispell the Archfiend of Purity. Ragewolf and Naughtyfins are forced walk to Standoffish Sonarchy, the Dark Hero of Justice, in the Plateau of Pompous Wings for help. Naughtyfins begins fatiguing from the destruction of her Archfiend's power.Due to this, Ragewolf remains dormant from the missions to care for Naughtyfins
Mecha Hoshipon is introduced in a cutscene following a mission called Standoffish Sonarchy and the Perilous Mist; his purpose is apparently to hide a key that activates an ancient superweapon.The Uberhero's army meets Standoffish Sonarchy and they manage to defeat the three Dark Heroes and the Archfiend of Justice. The three Dark Heroes now walk to the Greedy Mask Jungle to seek the help of RottenLee Ravenous, the Dark Hero of Earnestness. Before Uberhero's army catches up with Ravenous, he manages to capture Mecha Hoshipon to find out what the key is. Ragewolf finally comes back to activates the Superweapon Org on the third floor of the Labyrinth of Restraint. Unfortunately , the weapon was destroyed while he tried to fight them with it.
Ragewolf recovers some of his memories at one point. Sadly, this event leads to his downfall. After the player completes one of the quests after defeating the Archfiend of Adamance , the Dark Heroes find out about Ragewolf recovering his memory and Miss Covet-Hiss along with Standoffish Sonarchy command Slogturtle and Buzzcrave to kill him, resulting in Ragewolf's death at the hands of his comrades.
He can still be seen at the Depths of Gluttony using Superweapon Dahl, Signifying he still is alive, an he simply fled as stated in the Arena of Valor Post game
Traumas: Never listens to authority as it supposedly helped in killing his best friend Aiton( Guard post of the Zigoton Border). Also why he hates Patapons.
To me, everything happened in comparison to F.N.A.F 2 and 3. It was a party. There was much going on. Then... everything vanished. Reduced to one. The only things left from the past are illusions...
Is it too little details? I rushed through it
6 In the morning...
I could make Hero into The Auditor situation, slowly defeating his entire army...
Last edited by Luna Pixu; 05-17-2015, 01:54 PM.
Reason: Double post
To me, everything happened in comparison to F.N.A.F 2 and 3. It was a party. There was much going on. Then... everything vanished. Reduced to one. The only things left from the past are illusions...
@castlemario
Yeah... I'm gonna have to ask you to stop right there, sir. Don't go double posting or posting things without looking at what other people have to say. I usually don't deal with these kinds of things in this thread 'cause I'm not active in it but it's getting on a lot of people's nerves. And, as mod and fellow RPer, I kinda need to intervene.
From what I can see, you decided to post a sub-par application but instead of correcting it or even listening to people's advice, you decided to repost the app (instead of editing the original post) AND post a second app regardless. On top of that, you are now double posting and being rather non-courteous and impolite. Not thinking at all about what the others are actually having to say. We care little about "how few details you've put into your apps" and more about how you are ignoring everyone's words while posting more apps for us to read and judge.
I'm gonna have to ask you to slow the hell down and read what people have to say. 'Cause people gave you A LOT of suggestions and advice and yet you disregarded them all and kept on posting.
Please don't post so fast, please don't disregard what your fellow RPers have to say, and please try to refrain from making unnecessary double (or multi) posts.
Failure to do so will result in punishment and may result in exclusion from this RP (and potentially a ban from RPing altogether).
月に代わっておしおきよ! (In the name of the Moon! I shall punish you!)
Smash through the blocks that bar your way; No time for fear, just let it all fall away; Nobody believes in me and you, Just look at the way they stare; So what if we live in a walled garden, As long as I've got you then I don't care! My 3DS Friend Code: 2208-5334-3531 (Ask for Pokémon shenanigans or random multiplayer games)
My Switch Friend Code: SW-1503-3394-5328
My NNID: OfficialTRXD
Steam: http://steamcommunity.com/id/lunapixu/
@castlemario
Yeah... I'm gonna have to ask you to stop right there, sir. Don't go double posting or posting things without looking at what other people have to say. I usually don't deal with these kinds of things in this thread 'cause I'm not active in it but it's getting on a lot of people's nerves. And, as mod and fellow RPer, I kinda need to intervene.
From what I can see, you decided to post a sub-par application but instead of correcting it or even listening to people's advice, you decided to repost the app (instead of editing the original post) AND post a second app regardless. On top of that, you are now double posting and being rather non-courteous and impolite. Not thinking at all about what the others are actually having to say. We care little about "how few details you've put into your apps" and more about how you are ignoring everyone's words while posting more apps for us to read and judge.
I'm gonna have to ask you to slow the hell down and read what people have to say. 'Cause people gave you A LOT of suggestions and advice and yet you disregarded them all and kept on posting.
Please don't post so fast, please don't disregard what your fellow RPers have to say, and please try to refrain from making unnecessary double (or multi) posts.
Failure to do so will result in punishment and may result in exclusion from this RP (and potentially a ban from RPing altogether).
月に代わっておしおきよ! (In the name of the Moon! I shall punish you!)
Allright. I didn't think people would check the edited posts, so I reposted the apps with changes. But now that you told me that people DO check on edited posts, I'll take it into consideration.
I wasn't bein uncortoeous. I put these suggestions into the notes.
Please tell me what I exactly missed. Is it the trauma section? I completely forgot about that
Please. Don't take this as a invitation to an argument. I'm trying to respond to as much replies as possible.
And sorry if I'm going too fast.
Thanks for warning me.
To me, everything happened in comparison to F.N.A.F 2 and 3. It was a party. There was much going on. Then... everything vanished. Reduced to one. The only things left from the past are illusions...
@castlemario
As long as you're taking my warnings into consideration, that's all I need to hear. Thanks for being so understanding.
But if you really wanna know what exactly is wrong with your apps, you may want to consider asking the other guys instead of me. Like I said, I'm not currently active in this RP so I'm not the best judge for this.
Regarding the whole edited post thing, as long as you draw people's attention to edited post, people will check. If you simply say something like "Hey guys, I edited my app. Could you check it out and see what you think?", people will come and read it. Communication is to key to RPing. It should never be one-sided or withheld. Listen to what people have to say but also engage with them too. People seem to forget that nowadays. Kinda makes me sad imo.
But hey, as long as you're willing to listen and learn, that's all that matters to me. Keep my warnings to consideration and we shouldn't have any problems, alright? If there's anything you need to know before proceeding to do something, PLEASE ask me or anyone else on the forums. We'd love to help you. After all, we don't want to punish you or ban you. We just want to have fun.
Smash through the blocks that bar your way; No time for fear, just let it all fall away; Nobody believes in me and you, Just look at the way they stare; So what if we live in a walled garden, As long as I've got you then I don't care! My 3DS Friend Code: 2208-5334-3531 (Ask for Pokémon shenanigans or random multiplayer games)
My Switch Friend Code: SW-1503-3394-5328
My NNID: OfficialTRXD
Steam: http://steamcommunity.com/id/lunapixu/
Also please learn to use the spoiler tag: I would LOVE to accept Uberhero because I fucking LOVE Patapon, but your app is just too painful to read as it is. Too many blocks of text. Not enough organized information. Spoiler isn't hard.
['spoiler= name of spoiler (Take out the ' before "spoiler")]test[/spoiler]
EDIT: Also, please don't plan to do stuff with other people's characters without speaking to them about it or notifying them
Sometimes I feel like the only normal person here
"My Threshing has been Extra Princely Fresh"
Making some minor updates here and there, primarily just appearance change of the armor and adding function of the Disfrozen Portal because I only mentioned it before. Final addition is the abilities of the GEN 2 armor.
Takoizu's app is almost done. Just gotta work on disfrozen stuff.
Takoizu Yakumo
Spoiler:
Name: Takoizu Yakumo
Game: OC
Appearance: She is 22 years old and is 6 feet, 3 inches. Takoizu has Yukari's physique and appearance, but with turquoise eyes. When not in her normal attire, she is wearing the MJOLNIR Mark VIII Powered Assault Armor. It has been customized to look like one of the older generations of armor.
Takoizu has inherited various abilities from her mother and father, and as such, has a wide range of strengths.
Reflexes - Due to having a greater Youkai for a mother and having a father with genetically enhanced neurons, Takoizu's already Youkai nervous system is further enhanced by her father's superconductive, shielded electronic transductive neurons, allowing her to react 600 times faster than the average human (500 microseconds, or .5 milliseconds). With the new Mach VIII MJOLNIR armor, her reflexes are enhanced by a factor of 8.3333333333333333333333333333333 without needing a neural interface, allowing her to react 5,000 times faster than the average human (60 microseconds, or .06 milliseconds).
Strength - Due to having the physiology of a Youkai, along with the genetically enhanced DNA of a Spartan-II super-soldier, Takoizu is able to naturally lift about 3,300 metric tonnes without armor. With the MJOLNIR Mark VIII, her lifting capacity is increased to 3,750 metric tonnes. Because of the fact that she is so strong, the MJOLNIR Mark VIII's liquid crystal metal layer has had its limiters moved to multiply a normal wielder's strength fifteen-fold, but due to Takoizu's immense strength, the armor only gives her a slight boost in strength. The limiters are still in place, but they need to remain in place, or else the armor will rip itself apart under the immense stress.
Intelligence - Thanks to both John and Yukari being highly intelligent, even geniuses in particular subjects, Takoizu is incredibly intelligent and is capable of creating incredibly intricate and complex plans and ideas. Just like Yukari, Takoizu has a super-human intellect and can solve mathematical equations that greatly surpass human comprehension, as well as create intricate plans that seemingly have no bearing on the situation at hand, only for all the pieces to fall in place at the end. Just like John, Takoizu is creative and is mentally flexible, allowing her to not only perform complex long-term plans, but also to quickly think on her feet, as well as having a superb memory.
Powers - Of all the traits she inherited from her father, one that she did not inherit was his potential to use Light and Darkness on the scale that John can. Instead, she inherited her mother's ability to manipulate boundaries.
Misc. - Just like her father, Takoizu also seems to possess a strange amount of luck. She has inherited her mother's Youkai regeneration and "immortality", but did not inherit her mother's durability, meaning that she is as vulnerable as her father to injuries. Takoizu's bones are not as indestructible as John's, but they are strong enough to withstand the immense stress of her strength. He has also inherited John's ability to see in almost pitch-black darkness.
Weapons/Armor:
Spoiler:
Weapons
Spoiler:
She can gap any kind of weapon into her hands, just as long as she knows what she wants, but she usually keeps a strangely familiar pistol by her side. The pistol is an M6D Magnum Pistol with infinite ammunition and the number "117" engraved on the back of the hand grip, but the metal has been severely burned to the point that it is gold, brown, magenta, black, and dark blue in color. The outer chassis of the gun is slightly warped, but the gun still works perfectly.
Takoizu's MJOLNIR Mark VIII Powered Assault Armor is similar in appearance to the Mark VI armor, only it is capable of so much more. Thanks to Chung and his discovery of the Disfrozen Portal, the armor is capable of putting out more power than previous MJOLNIR versions, and is capable of powering the more energy-intensive features of the armor. This new GEN 2 armor series has the following upgrades:
- Nano bots for automatic repair of both the suit and the user.
- Next-gen Disfrozen Portal Reactor with an automatic energy balancing system.
- Disfrozen portal overclocking, increasing her abilities by a factor of 2. When overcharged (not recommended), the Disfrozen Portal can increase it by a factor of 10.
- Atmospheric insertion systems.
- Slipspace de-insertion capability.
- Active AI transfer protocols.
- Advanced shaping of the energy shield (complete overlaps, adding adhesive surfaces, forming solid hand-held shields, warping and stretching of the energy shield, etc.).
- Capable of upgrading itself and healing the user passively when in standby via nanotechnology.
- Nanomachines programmable by the user's thoughts.
- Equipped with a thruster pack that allows omnidirectional movement, allowing boost-dodging, mantling onto ledges, and slowing descents.
- Can "Spartan Charge" into enemies, heavily damaging them from behind and damaging from the front. Capable of knocking out shielding.
- Capable of a "quake smash", severely damaging and/or killing enemies beneath them and in the immediate area. (Perhaps in a 20 - 40 foot radius.)
- "Smart Scope" that allows user's visor to interface with the weapon, allowing better accuracy.
Weaknesses: Just like her father, Takoizu can be injured by small weapon's fire, knives, fire, explosions, blunt force, etc., but can not die from injuries of the mortal variety. However, she also inherited her mother's weaknesses to mythological weapons and spiritual attacks, and can be easily killed by weapons tied to legends and names, as well as weakened by seals and warding charms.
Personality: Takoizu is normally calm and collected, but can also be mischievous when bored and sometimes remarks at certain situations. She tends to approach most situations with a carefree attitude, but will become absolutely serious depending on the situation or task at hand. She feels fear, but usually acknowledges it and pushes it aside.
Morality: Chaotic good. She generally follows her own moral compass, and even if it doesn't perfectly align with others' ideals, she'll carry out what she feels is right.
Biography: After John and Yukari died in her timeline, Takoizu went on a brutal, merciless rampage against the ACO, hunting down and killing every single one of their members. After the bloody campaign was over, Takoizu was left standing in the aftermath. Almost everyone she knew died, and she had no one to turn to. She did not want to live a life where her friends and family were dead, so she decided the best course of action would be to change history. As Takoizu stepped into her gap, she said goodbye to her present, ready to create a better tomorrow...
She has a younger brother, but she does not know who he is. She also knows that he was sent back in time to help their mother and father, so she is also in the past to find him.
Traumas: Her future and the death of her parents, as well as the deaths of many of her "family members". Because of the ACO's involvement in it, she shows absolute hatred the ACO and will dispose of their personnel without mercy or pity.
Lily-223
Spoiler:
Name: Lily-223
Age: 23
Game of Origin: OC
Appearance:
Spoiler:
Armor
Facial/Bodily Appearance
Abilities: Spartan-III and Spartan-IV chemical and biomechanical enhancements.
Spoiler:
8942-LQ99 (Carbide Ceramic Ossification Catalyst drug) - Skeletons become virtually unbreakable, allowing survival in harder impacts.
88005-MX77 (Fibroid Muscular Protein Complex drug) - Increased density of individual's muscles, allowing heavier lifting.
88947-OP24 (Retina-Inversion Stabilizer drug) - Color sharpness is significantly improved upon, and night vision is adapted.
87556-UD61 (Improve The Colloidal Neural Disunification solution) - Greatly improves the individual's reaction time, decreasing the time taken to react by 300%. "Spartan time". (This, in combination with her Spartan-IV Muscular Enhancement Lining, allows her to be very agile.)
Muscular Enhancement Lining - Compound applied to the exterior surface of all muscles, allowing them to flex and strengthen far more quickly, also allowing the muscles to operate at great speed without the risk of breaking bones. (This, in combination with her Spartan-III reaction time, allows her to be very agile.)
Pulmonary Polymer Lining - Greatly increases oxygen intake and retention, helps process toxins from the air and allows SPARTANs to breathe certain non-oxygen atmospheres for up to an hour.
Corneal Implants - Boosted perception and massively increased night vision.
Cardiac Implants - Strengthens cardio-vascular tissue and increases maximum heartrate to safely allow massive adrenaline flow without the risk of stroke or heart attack. These implants supposedly are able to allow an unarmored SPARTAN-IV to run at a maximum speed of almost 40 miles (64 km) per hour. (Thanks to her Spartan-III reaction time boost, she can run slightly above 50 mph.)
Artificial Pancreas Implant - Allows the SPARTAN's body to extract the maximum amount of nutrients and carbohydrates from food with minimal waste.
Artificial Platelet Injections - Enhances the body's ability to slow bleeding and clot wounds.
Equipment/Weapons: White GEN 2 MJOLNIR Powered Assault Armor (Scout Variant), 12.7 x 40mm (Semi-Armor Piercing,High Explosive) M6D Magnum Pistol, 7.62x51mm (Full Metal Jacket rounds) MA5C Assault Rifle, M118 7.62x51mm (Full Metal Jacket, Armor-Piercing) M395 Designated Marksman Rifle, Carbon Steel Combat Knife, 2 Humbler stun devices, 4 Fragmentation Grenades, 4 Flashbang Grenades, and an armor module of her choice.
Weaknesses: Despite all her augmentations and equipment, she is still human, and as such, she can be killed. Her soft body tissues are her weakness.
Personality: Lily is a very caring and friendly person, but don't think for a minute that she is an inexperienced soldier. In the heat of battle, she can easily adapt her mood into a serious and battle-hardened mindset, and is not afraid to do what needs to be done.
Morality: Good.
Biography: Yet to be determined...
Traumas: Yet to be determined...
Jack-728
Spoiler:
(Jack) Spartan-728
Height: 7' 2"
Weight: 1,400 lbs
Age: 25
Abilities: Spartan-V. Similar to that of a Spartan-II. The only difference is that he is slightly weaker in all areas compared to a Spartan-II.
Stats and Skills:
Spoiler:
Height - 6 ft 10 in (unarmored), 7 ft 2 in (in armor).
Weight - 204.11 kilograms (450 lb), and about 635.02 Kilos (1,400 lb) with armor on.
Speed- 100 mph (160.93 kph)
Strength - 50 metric tonnes without armor; 100-500 metric tonnes with GEN1; 150-750 metric tonnes with GEN2.
Reaction Time - 20x without armor; 100x with GEN 1 (factor of 5); 166.66666666666666666666666666667x with GEN2 (factor of 8.3333333333333333333333333333333)
Misc - Can see in nearly complete darkness. Improved eyesight. Body is resistant to small arms fire. Mild healing factor. More manual control over automatic and sensory nervous system (also allows a more extreme Spartan Time.). Resistance to poisons, venoms, biological agents, and radiation. Mildly resistant to extreme temperatures. Virtually indestructible bones. Increased intelligence. It is not known how age affects the SPARTAN-Vs as they age and adapt to their augmentations, but one can only imagine it is much like their predecessors.
Skills: Hand-to-hand combat expertise (Spartan Training), trained to use a wide variety of guns, Assault Specialist, one of the world's greatest swordsmen, high-level education,
and well versed in military tactics. He is also proficient with explosives... and painting/decaling.
Weapons:
Spoiler:
Fully Automatic Shotgun (Bullet Storm): The Fully automatic Shotgun is more like an assault rifle than a shotgun, but it uses 12-gauge ammunition. He likes to use explosive shells. This bastardization of rifle and shotgun was created by Prometheus Labs as an improvement to the AA-12. The shotgun also doubles as a rifle. It uses .50 Caliber armor piercing, high-explosive rounds. The shotgun has technology similar to the XM25. The user can program the shells to explode after a certain distance, killing soldiers trying to hide behind cover. That being said, Spartan-728 likes to make them all explode after putting multiple shells inside of his victims...
25mm Grenade Launcher: This 25mm Grenade launcher is pretty much your average grenade launcher, except for the fact that it fires the grenades twice as hard as a normal one. This allows the grenade to embed itself into someone's body before exploding. It was developed by Prometheus Labs as a way to send grenades through armored cars, but it also works very well for people too. This was first discovered by Spartan-728. He has scratched the name "Big Daddy" into the butt of the launcher and often uses that as its name.
M6D-MX Magnum Pistol: The M6D Mark X Magnum Pistol is a modification of the M6D used by Spartan-IIs. This pistol is capable of firing 12.7x40mm M225 Armor-Piercing High-Explosive Rounds and can shred through the Ceramic Titanium armor on a Scorpion tank. This weapon's advantages over the old M6D is its higher muzzle velocity. This causes the weapon to give the bullet more force, allowing it to do more damage to its target. This also allows the explosion to be more severe, allowing the shrapnel to travel faster and cause even more damage to its target. This gun was developed by Prometheus Labs as a means to defend against rouge Characters. The M6D-MX is located on Spartan-728's left thigh.
2 Ceramic Carbide Katanas: These Katanas are made of the same material as a Spartan's bones, making them quite heavy for their size. They are virtually indestructible and never lose their edge. These are quite possibly Spartan-728's most used weapons, and are his favorite. He is even more lethal with these than he is with his guns.
Ceramic Carbide Combat Knife: This Combat knife is made out of the same materials as a Spartan's bones, making it quite heavy for its size. It is virtually indestructible and never loses its edge. It is located on Spartan-728's left collar bone.
1 Spartan Laser Arm Module (GUNGNIR): Spartan-728's right arm is not only armor, but a weapon as well. The weapon is a miniaturized version of the Spartan Laser, but can still do the same amount of damage as the original. Not only that, it also charges its power back up, letting it be fired over and over again. This was an attempt by Prometheus Labs at integrating weapon systems into the MJOLNIR armor.
Morality/Personality: Spartan-728 is by no means a nice guy. If he is ordered to kill somebody, he will do so with no qualms whatsoever. He is not bound by fear. In battle, he is merciless and cruel. Despite his faults though, he does follow some kind of moral code of his own. He does have honor. He won't kill innocents and despite his sadistic and/or tendencies, he does have some good in him. It's not very often, but sometimes he'll show some form of mercy, depending on his mood. He's not a robot by any means. He is a person that can still be talked to in a normal way and will surprisingly help those in need.
Traumas: Not known. Not even Daniel knows because Jack refuses to talk about it. That being said, there are times when he seems to go into a trance over seemingly random events.
Daniel-636
Spoiler:
(Daniel) Spartan-636
Height: 6'7" without armor, 6'11" when armored.
Weight: 181.43 kg / 400 lbs (unarmored); 635.02 kg / 1,400 lbs (armored)
Age: 24
Abilities: Just like Spartan-728, except slightly weaker strength, but faster speed and reaction time, much faster than a SPARTAN-II. He is very proficient in hand-to-hand combat and frequently uses his blades.
Weapons:
Spoiler:
2 Fully Automatic .50 Caliber Pistols: These pistols were originally built by Prometheus Labs to quickly take down armored vehicles and tanks. Spartan-636 liked to use them anyway, due to their sheer stopping power. The pistols use armor piercing, high-explosive rounds, just like some of the UNSC's weapons. They can switch from semi-automatic, to full-auto.
Shifter Assault Rifle/25mm Grenade Launcher: The Shifter Assault Rifle is one of Prometheus Lab's new creations. This gun is built to adjust it's barrel interior for various ammunition sizes and types. It can use 9mm to .950 JDJ ammunition and can even use 8-gauge shotgun shells. The gun also comes with a 40mm grenade launcher attached to the bottom of the gun.
2 Titanium Alloy Machetes: These weapons are made out of a Titanium Alloy similar to the MJOLNIR's armor plating.
Ceramic Carbide Combat Knife: This Combat knife is made out of the same materials as a Spartan's bones, making it much heavier than its size would suggest. It is virtually indestructible and never loses its edge. It is located on the right side of Spartan-636's torso.
3 Thermite Grenades These grenades were developed by Prometheus Labs as a way to melt through tank armor and various obstacles. They are known as "lava in a can", due to the heat that they produce once activated. Once the grenade explodes, it shoots Thermite everywhere in its radius and melts flesh, bone, and metal.
Morality/Personality: Spartan-636 can be a serious person when duty calls, but can also be a laid back individual when off duty. He tends to keep Spartan-728 in check.
Traumas: None really. He's pretty much your average person, except for the fact that he's a Spartan-V.
I know I know I need to stop making characters for this RP but... I've just gotten into Undertale so much recently, and I've been talking with Kristia and stuff... soo... Prepare for the Pun Meister:
I also know how people will probably be giving me a bit of flak for wanting to bring in ANOTHER CHARACTER. But hey. Kristia's in on this with me.
Spoiler:
NPC Character of Choice: sans
Game of Origin: Undertale
Power: Sans is unique and quite powerful for a skeleton. Sans's abilities range from telekinesis of some sorts. As he can be seen tossing around Frisk's 'soul' around just with hand movements. This indicates that Sans does have telekinetic powers of some sorts. The true extent of these telekinetic powers however... aren't entirely known. Though I can and will assume that he is able to effect objects as well. Just unsure of how large. Another thing Sans seemingly has is heightened speed and/or teleportation.
As he has used "shortcuts" to get from place to place seemingly quickly or instantaneously. He even is shown teleporting several times during his battle in the No Mercy route. This can make things quite... unique.
Sans more unique abilities however is his awareness and knowledge of multiple timelines, as he acknowledges that in another timeline he could have been good friends... or horrible enemies with Frisk/the Player in the game (referencing the different routes like Pacifist, Genocide, or Neutral.) HOWEVER. It does not seem like he can actually control timelines, or retain full knowledge of when one changes or alters the timeline in some way. But he is quite good at filling in the blanks based on how certain people may act and react though, allowing to have have some knowledge that time has been manipulated.
In combat he also uses bones to attack a person, usually by summoning and sending the bones flying towards his opponent in rather... interesting and difficult patterns to avoid. This is his usual main method of attack.
Weapons:
His main weapons would have to be the bones he uses/summons and these skull like laser cannons known as "gasterblaster's" of which he can summon about 4 or so at once. These skulls can be summoned at any time he needs and he has full control over them. The Gasterblaster's (it's the name I found on the wiki) fire rather large and powerful lasers.
Weaknesses:
Sans is... not the strongest physically and stamina wise. Sans is rather laidback and wouldn't fight much unless he actually had to (or you somehow actually managed to piss him off.) Even then when he fights your best chances of beating him would be to try and avoid all his attacks and just hold out until he starts to grow tired. As Sans stamina isn't the greatest in the world. Then when he is beginning to grow tired, that's when you should strike.. and trust me it won't take much to actually take him down. He isn't the most durable fellow (especially since he is a skeleton after all.)
So yeah. Those are his two major weaknesses.
Appearance:
Spoiler:
He stands at around 4ft 6 tall. Maybe less. He's... quite short.
An image showing his Gasterblaster's:
Spoiler:
Personality:
Sans is shown to be very laid-back, sleeping on the job as often as he takes breaks. He enjoys making poor skeleton puns, to the annoyance of his sibling. He is kind and reassuring, but becomes eerily serious at abrupt moments (particularly when angry), demonstrating that his casual nature is perhaps a guise.
He is also quite observant, as he had recognized how many times he had to defeat the human child Frisk during the Genocide Route simply through observations of how Frisk was beginning to learn Sans' strategies and several other factors. He also does not make promises often, in fact he actually dislikes making promises to people. As evident during his battle during the Genocide Route when he had to stop and fight Frisk despite having had promised Toriel that he'd look out for and protect the young human.
Along side that Sans's laziness is quite apparent in his fight during the Genocide path of the game in which he actually begins to FALL asleep.
Another important things about Sans is... he's a jokester. He always tries to tell a joke and/or bad puns. Usually these jokes range from unscrewing the cap on a ketchup bottle very lightly so that when someone uses it the ketchup spills all over there food, to using whoopie cushions..., and making flat out bad puns.
Morality:
Neutral Good. He really is the kind of guy who is good and will try to do the right thing, but does not intervene or interfere with anything unless he ABSOLUTELY has to (like in the Genocide Route in which Frisk/The Player has gone and killed pretty much every monster in the Underground up until the point Sans stops you at the Palace.) Essentially he will only fight when he "Can't afford not to care anymore." At that point well... Sans will NOT hold back in trying to stop the bad guy from doing WHATEVER it is that guy is doing. Even if it means luring the guy into a false sense of security just in order to backstab him/her.
Biography:
SPOILER WARNINGS! Like. Heavy Spoiler Warnings.
Spoiler:
Frisk/the player first meets Sans soon after exiting the Ruins into Snowdin Forest, where Sans first appears to be a silhouette which stalks the player, and to the surprise of the player, is a friendly and welcoming character. He then hides the player from his brother, Papyrus, and explains that despite being a sentry, he has no interest in capturing humans. However, he says that Papyrus does, though assures that he is not dangerous. The puzzles he sets, such as the "Monster Kidz Word Search", are very plain and easily avoided, showing his true lack of interest in catching humans.
After random encounters with him before reaching Snowdin, his house (which he shares with Papyrus) can be accessed if the player goes on a date or hangs out with Papyrus. During this, the player can access several items around the house that demonstrate Sans' comical nature, including a sock he refuses to put away, and his "humerus" entrance with a tromBONE. When Undyne asks Papyrus how they can afford to have such a big house in Snowdin, Papyrus says that Sans pays for it; when questioned further about it, he says it's a mystery.
Just after entering the Waterfall, Sans offers player to hang out with them. If the player agrees, Sans takes them to Grillby's by using a shortcut. They reach it instantly, demonstrating his capabilities of teleportation. Sans is greeted warmly, showing he's quite popular with people. Sans tells the player that he is concerned about his brother who is being 'pranked' by a flower telling him motivational things (it is strongly hinted to be Flowey, as Flowey later says that Papyrus is in his fan club). He passes it off as an echo flower. Before leaving, he pranks the player saying that they should pay for the food, presenting an unreasonably high price for it. Regardless of if the player says yes or no, he laughs and asks it to be put on his tab. Sans is encountered again in the Waterfall, letting the player use a prank red-eye telescope.
The player can see him sleeping at one of his sentry posts in Hotland when fleeing from Undyne, when Undyne notices him sleeping, she becomes quite angry, causing her to slow down a little. Sans is encountered later on selling "hot dogs," with a water sausage instead of an actual sausage.
The player can then meet him outside MTT Hotel, where Sans offers yet another option to hang out, if agreed, Sans takes the player (through another 'shortcut') to MTT Restaurant. There, Sans expresses his support for the protagonist. He mentions that he has been friends with a woman for a long time, meeting her first while practicing 'knock, knock' jokes at the gate of the ruins. She enjoyed his bad jokes and they became friends, although never meeting each other until in the Pacifist Route's ending. Sans then told the player that the woman made a request: to watch over and protect any human who came through the door. He goes on to say that while he never makes promises, he could not say no to someone who enjoys bad jokes as much as him. The player is warned that if not for that promise, they would have been "dead where they stood", making it clear that Sans would have killed them himself. Coming off the threat as a "joke", he changes the subject to how he must have done a good job protecting the player (from his perspective, the protagonist hasn't died a single time), telling them that someone really cares about them before leaving.
In the real world Sans has been travelling with Toriel. Papyrus has been in the real world as well but... Papyrus had gone off after finding out his popularity in the real world, and since Papyrus has actually... gotten quite a bit of media attention. Papyrus is currently the mascot of a brand of pasta... that is quite... well... famous now because of him.
Sans on the other hand has stuck with Toriel or "Tori" as he calls her. Serving not just as her roommate, but also her bodyguard and friend. Toriel and Sans are REALLY good friends. They both share a love of telling bad jokes and all. Out of the two Sans is definitely the one who goes out to work often. Currently he has about... 2 different jobs in Washington D.C. One as a tour guide, and the other as a cashier at a souvenir shop in D.C. It pays the bills alright...
Recently though (and by that I mean on the very day) they had to another, NEWER apartment complex. The same one where Pit, Palutena, and Julius lives in.
Sans... misses his brother. He still calls in to make sure Papyrus is alright and vice versa.
Traumas:
Well the fact that he is aware of different timelines and that in some of them himself... or even worse... his brother and friends have gotten killed. This thought does get to him at times, but he does not show it all too much or often.
Notes: Character to go with Kristia's Toriel. He will be in Washington DC.
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