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    Yeah yeah get it all out, but like I said. For a good while now I've had a scheduled doctor's appointment tomorrow. So since I was feeling significantly better today, I saw no point in going to see a doctor today.

    Besides I'm a lazy bastard trying to look for a decent part-time job at the moment. So I've been a bit on the... eh don't know how to put it... lazy, bored, and feel stressed?

    Comment


      I've been trying to find a job for 4 years now so I know how you feel.

      Sent by Tapatalk
      "No matter how strong or what power the enemy has, I will fight and protect my friends, even if it cost me my life to protect them. I will fight until I die to ensure their future."

      Comment


        Im glad you are feeling ok SUS and congratulations for your soon to be child
        Have you ever crossed the line between sanity and madness? You would be amazed by what lies beyond the fog..

        Spoiler:

        Comment


          Ahh, I remember this old thing. It was the upgrade list for Shinka Knights.

          Anyways, I'm feeling a little lost with this, so can you guys give me any ideas? It would be greatly appreciated.



          Ok, here's an armor upgrade list I have been composing for a while. It's nowhere near done, but it's getting there. This upgrade list was originally meant for Jason, but others can get ideas from it as well, maybe even provide feedback or even help building up the list.


          Armor Upgrades
          Spoiler:

          Targeting System Upgrades
          Spoiler:

          Advanced Targeting system - When there are enemies hiding, the advanced targeting system will sync up with the suit's radar and visor, showing enemies that are hiding behind walls and objects with a contrasting silhouette in the HUD. This is particularly useful when fighting in an urban or wilderness setting. (Requires Radar Vision, X-Ray Vision, or "Oracle Vision".)

          Upper Body Precision Controller - When activated, the helmet's microcomputer syncs up with the armor's nanomuscle and controls the artificial muscle to more accurately aim at a far away target. This function removes all gun sway, making this upgrade particularly useful when sniping at long ranges, or shooting at fast moving targets.


          Radar and Surveillance System Upgrades
          Spoiler:

          Radar Upgrades
          Spoiler:

          Radar Range Upgrades
          Spoiler:

          50 Meters - Increases the radar's range to 164 feet.

          100 Meters - Increases the radar's range to 328 feet. (Requires 50 Meters.)

          150 Meters - Increases the radar's range to 492 feet. (Requires 100 Meters.)

          Long Range Scanners - With the Long Range Scanners, the armor's radar system can scan for entities and objects that are further than 150 meters away. Even though the armor can scan further distances now, it is not recommended that you leave the Long Range Scanners active for long amounts of time, due to the amount of power it requires. If left on for extended periods of time, it can drain the graphene batteries within the suit. (Requires 150 Meters.)

          300 Meters - Increases the radar's range to 984 feet. (Requires Long Range Scanners.)

          550 Meters - Increases the radar's range to 1804 feet (.34 miles). (Requires 300 Meters.)

          800 Meters - Increases the radar's range to 2624 feet (.5 miles). (Requires 550 Meters.)


          Radar Addons
          Spoiler:

          Radar Precision Upgrade - With the Radar Precision Upgrade, the suit's radar can now scan for enemies and allies, and provide feedback on the targets' sizes by changing the size of the dots on the radar.

          Topographical Rendering Radar - With the Topographical Rendering Radar, the user can now see topographical information on the area around them, allowing the user to see his/her elevation and the elevation of the terrain around them.

          Terrain Rendering Radar - The Terrain Rendering Radar upgrade builds upon the technology of the Topographical Rendering Radar, and allows the user to see the terrain of the area around them with great detail, as if they were looking at a satellite image, giving the user tactical information of their surroundings. (Requires Topographical Rendering Radar.)


          Surveillance System Upgrades
          Spoiler:

          Environmental Scanning System - With the Environmental Scanning System, the armor can now scan the area around the armor and provide feedback via the suit's HUD. The user can view the temperature, air composition, radiation levels, humidity, atmospheric pressure, the material composition of various objects, and gives the user feedback on whether or not there are hazardous materials or elements in the area.


          Visor Upgrades
          Spoiler:

          Radar Vision - This visor module has been modified to sync up with the suit's radar. When the radar sends out a radio wave pulse, the visor will allow the user to see the electromagnetic pulse and the various objects the radio wave bounces off of.

          Wave Vision - This visor module has been modified to synch up with the suit's radar and environmental scanning systems, allowing the user to see electromagnetic waves. This visor module can be set to different strengths, allowing the user to see radiation, or even see the energy flowing through wires in walls, or even the energy being emitted from power crystals. (Requires Radar vision, X-Ray Vision, and the Environmental Scanning System.)

          Sonic Vision - Sonic Vision allows the user to use sound as sight. When sound waves bounce off an object or person, the visor registers that sound as an image, allowing the user to see.

          X-Ray Vision - This visor module allows the user to see through objects by emitting X-rays. When used, the user will be able to see through walls and other solid objects. The visor's strength can be set to allow the user to see through paper-thin materials, or even through sheets of armor. This is particularly useful when looking into machines. The user will be able to adjust the visor and see into machines and walls at various depths.

          "Oracle Vision" - "Oracle Vision" allows the user to see energy of all kinds, allowing the user to see through walls and target enemies from inside another room or building. This visor module has been focused to only track friendly units and hostile targets, but it can also be focused to track the energy running through power cables, or even see the total amount of energy in a given area. (Requires Wave Vision.)


          Rebreather and CO2 Scrubber Upgrades
          Spoiler:

          Oxygen Supply Upgrades
          Spoiler:

          D-Class Oxygen Capsules - The suit's tiny pressurized oxygen canisters have been reinforced to withstand more pressure, and have been pressurized to 1440 liters, giving the user one extra hour of fresh oxygen (3 hours).

          C-Class Oxygen Capsules - The suit's tiny pressurized oxygen canisters have been reinforced to withstand more pressure, and have been pressurized to 1920 liters, giving the user one extra hour of fresh oxygen (4 hours). (Requires D-Class Oxygen Capsules.)

          B-Class Oxygen Capsules - The suit's tiny pressurized oxygen canisters have been reinforced to withstand more pressure, and have been pressurized to 2400 liters, giving the user one extra hour of fresh oxygen (5 hours). (Requires C-Class Oxygen Capsules.)

          A-Class Oxygen Capsules - The suit's tiny pressurized oxygen canisters have been reinforced to withstand more pressure, and have been pressurized to 2880 liters, giving the user one extra hour of fresh oxygen (6 hours). (Requires B-Class Oxygen Capsules.)

          S-Class Oxygen Capsules - The suit's tiny pressurized oxygen canisters have been reinforced to withstand more pressure, and have been pressurized to 3360 liters, giving the user one extra hour of fresh oxygen (7 hours). (Requires A-Class Oxygen Capsules.)


          Carbon Dioxide Scrubber Upgrades
          Spoiler:

          D-Class Carbon Dioxide Scrubber - The Carbon Dioxide Scrubber has been improved and made more efficient, allowing it to last one extra hour before being used up (7 hours).

          C-Class Carbon Dioxide Scrubber - The Carbon Dioxide Scrubber has been improved and made more efficient, allowing it to last one extra hour before being used up (8 hours). (Requires D-Class Carbon Dioxide Scrubber.)

          B-Class Carbon Dioxide Scrubber - The Carbon Dioxide Scrubber has been improved and made more efficient, allowing it to last one extra hour before being used up (9 hours). (Requires C-Class Carbon Dioxide Scrubber.)

          A-Class Carbon Dioxide Scrubber - The Carbon Dioxide Scrubber has been improved and made more efficient, allowing it to last one extra hour before being used up (10 hours). (Requires B-Class Carbon Dioxide Scrubber.)

          S-Class Carbon Dioxide Scrubber - The Carbon Dioxide Scrubber has been improved and made more efficient, allowing it to last one extra hour before being used up (11 hours). (Requires A-Class Carbon Dioxide Scrubber.)

          Regenerating Carbon Dioxide Scrubber - This is the pinnacle of CDS technology. Instead of relying on a Carbon Dioxide Scrubber that has a limited lifespan and throwing them away when they are used up, the user now never has to worry about their condition. With this upgrade, the suit's nanomachines will remove the Carbon from the Carbon Dioxide Scrubber as the user breathes, preventing Carbon from building up within the Scrubber and allowing it to be used indefinitely. (Requires Mobile Nanomachines.)


          Communicator Upgrades
          Spoiler:

          Advanced Communication Interception - The suit's microcomupter can now intercept and decrypt advanced enemy communications, allowing the user to listen to the enemy's COM chatter and create plans based on what he/she hears.


          Microcomputer Upgrades
          Spoiler:


          Microprocessor Upgrades
          Spoiler:

          D Series Microprocessor Upgrade - The suit's microprocessor has been upgraded to allow twice as much computing power, allowing it to perform faster than before. This is particularly helpful when trying to either hack into a system, perform complicated calculations, and process larger quantities of information.

          C Series Microprocessor Upgrade - The suit's microprocessor has been upgraded to allow 4 times as much computing power, allowing it to perform faster than before. This is particularly helpful when trying to either hack into a system, perform complicated calculations, and process larger quantities of information. (Requires D Series Microprocessor Upgrade unless upgrade is found.)

          B Series Microprocessor Upgrade - The suit's microprocessor has been upgraded to allow 8 times as much computing power, allowing it to perform faster than before. This is particularly helpful when trying to either hack into a system, perform complicated calculations, and process larger quantities of information. (Requires C Series Microprocessor Upgrade unless upgrade is found.)

          A Series Microprocessor Upgrade - The suit's microprocessor has been upgraded to allow 16 times as much computing power, allowing it to perform faster than before. This is particularly helpful when trying to either hack into a system, perform complicated calculations, and process larger quantities of information. (Requires B Series Microprocessor Upgrade unless upgrade is found.)

          S Series Microprocessor Upgrade - The suit's microprocessor has been upgraded to allow 32 times as much computing power, allowing it to perform faster than before. This is particularly helpful when trying to either hack into a system, perform complicated calculations, and process larger quantities of information. (Requires A Series Microprocessor Upgrade unless upgrade is found.)


          Data Transfer Rate Upgrades
          Spoiler:


          D Class Data Transfer System - The Data transfer rate of the armor has been improved upon, allowing the suit to not only transfer information twice as fast, but also increases the user's reaction time by a factor of 2 (x8). (Requires D Series Microprocessor Upgrade and Neural Uplink.)

          C Class Data Transfer System - The Data transfer rate of the armor has been improved upon, allowing the suit to not only transfer information twice as fast as before, but also increases the user's reaction time by a factor of 4 (x16). (Requires C Series Microprocessor Upgrade and D Class Data Transfer System.)

          B Class Data Transfer System - The Data transfer rate of the armor has been improved upon, allowing the suit to not only transfer information twice as fast as before, but also increases the user's reaction time by a factor of 8 (x32). (Requires B Series Microprocessor Upgrade and C Class Data Transfer System.)

          A Class Data Transfer System - The Data transfer rate of the armor has been improved upon, allowing the suit to not only transfer information twice as fast as before, but also increases the user's reaction time by a factor of 16 (x64). (Requires A Series Microprocessor Upgrade and B Class Data Transfer System.)

          S Class Data Transfer System - The Data transfer rate of the armor has been improved upon, allowing the suit to not only transfer information twice as fast as before, but also increases the user's reaction time by a factor of 16 (x128). (Requires S Series Microprocessor Upgrade and A Class Data Transfer System.)


          Neural Interface Upgrades
          Spoiler:

          Wireless Neural Interface - This neural interface is an upgrade from the old electrode-based neural interface. Unlike its predecessor, this interface allows the user to control the suit with more precision, and even allows the user to access the more advanced functions of the armor more easily.

          Neural Uplink - Unlike the old Neural Interface that connects to the user via wirelessly reading brainwaves from a sensor, this one connects directly to the user's brain, allowing them more control over the suit. The advantages this has over the old neural interface is its ability to allow increases in the reaction time of both the user and the armor. (Requires Wireless Neural Interface unless upgrade is found.)

          AI Capable Neural Interface - The Neural Uplink interface has been modified to house an AI via a data chip. When the AI is inserted into the armor's systems, it provides many benefits to the user. The AI is able to provide tactical information to the user, perform more complex functions with the armor, more efficiently and effectively hack systems, and exponentially boost the user and armor's reaction time. (Requires Neural Uplink.)

          Override Control - The armor is a highly advanced piece of machinery, but even with it's ability to resist hacking attempts, it can still be breached and controlled by viruses and AIs. This upgrade allows the user to fully control his/her armor, and even fight back against the digital invaders with his/her own mind.


          Crystal Compartment Upgrades
          Spoiler:

          Capacity Upgrades
          Spoiler:
          Secondary Crystal Port - The use of power crystals are important to one's survival in this cruel and unusual world. With this upgrade, one does not need to switch out crystals to use another crystal type. Instead, the armor now has the ability to cycle over to a second crystal, allowing increased combat effectiveness on the battlefield.

          Tertiary Crystal Port - The use of power crystals are important to one's survival in this cruel and unusual world. With this upgrade, one does not need to switch out crystals to use another crystal type. Instead, the armor now has the ability to cycle over to a third crystal, allowing increased combat effectiveness on the battlefield.
          (Requires Secondary Crystal Port.)

          Quaternary Crystal Port - The use of power crystals are important to one's survival in this cruel and unusual world. With this upgrade, one does not need to switch out crystals to use another crystal type. Instead, the armor now has the ability to cycle over to a fourth crystal, allowing increased combat effectiveness on the battlefield.
          (Requires Tertiary Crystal Port.)

          Quinary Crystal Port - The use of power crystals are important to one's survival in this cruel and unusual world. With this upgrade, one does not need to switch out crystals to use another crystal type. Instead, the armor now has the ability to cycle over to a fifth crystal, allowing increased combat effectiveness on the battlefield.
          (Requires Quaternary Crystal Port.)

          Senary Crystal Port - The use of power crystals are important to one's survival in this cruel and unusual world. With this upgrade, one does not need to switch out crystals to use another crystal type. Instead, the armor now has the ability to cycle over to a sixth crystal, allowing increased combat effectiveness on the battlefield.
          (Requires Quinary Crystal Port.)

          Septenary Crystal Port - The use of power crystals are important to one's survival in this cruel and unusual world. With this upgrade, one does not need to switch out crystals to use another crystal type. Instead, the armor now has the ability to cycle over to a seventh crystal, allowing increased combat effectiveness on the battlefield.
          (Requires Senary Crystal Port.)

          Octonary Crystal Port - The use of power crystals are important to one's survival in this cruel and unusual world. With this upgrade, one does not need to switch out crystals to use another crystal type. Instead, the armor now has the ability to cycle over to an eighth crystal, allowing increased combat effectiveness on the battlefield.
          (Requires Septenary Crystal Port.)

          Nonary Crystal Port - The use of power crystals are important to one's survival in this cruel and unusual world. With this upgrade, one does not need to switch out crystals to use another crystal type. Instead, the armor now has the ability to cycle over to a ninth crystal, allowing increased combat effectiveness on the battlefield.
          (Requires Octonary Crystal Port.)

          Denary Crystal Port - The use of power crystals are important to one's survival in this cruel and unusual world. With this upgrade, one does not need to switch out crystals to use another crystal type. Instead, the armor now has the ability to cycle over to a tenth crystal, allowing increased combat effectiveness on the battlefield.
          (Requires Nonary Crystal Port.)


          Efficiency Upgrades
          Spoiler:
          qwerty


          Microthruster Upgrades
          Spoiler:

          Torso Microthruster Upgrades
          Spoiler:
          qwerty


          Boot Microthruster Upgrades
          Spoiler:
          qwerty


          Power Upgrades
          Spoiler:

          Battery
          Spoiler:
          qwerty


          Piezoelectric Upgrades
          Spoiler:

          Piezoelectric Film Upgrades
          Spoiler:
          qwerty


          Piezoelectric Sole Upgrades
          Spoiler:
          qwerty


          Reactor Upgrades
          Spoiler:
          qwerty


          Artificial Muscle Upgrades
          Spoiler:

          Strength Upgrades
          Spoiler:
          qwerty


          Efficiency Upgrades
          Spoiler:
          qwerty


          High Density Muscle Fiber Upgrades
          Spoiler:
          qwerty


          "Hyper-Twitch" Muscle Fiber Upgrades
          Spoiler:
          qwerty


          Shock Unit and Two-Way Circuit Upgrades
          Spoiler:

          Power Supply Upgrades
          Spoiler:

          Battery Upgrades
          Spoiler:
          qwerty


          Ultracapacitor Upgrades
          Spoiler:
          qwerty


          Two-Way Circuit Upgrades
          Spoiler:
          qwerty


          Knuckle Cap Upgrades
          Spoiler:
          qwerty


          Hydrostatic Gel Upgrades
          Spoiler:
          qwerty


          Aerogel Upgrades
          Spoiler:
          qwerty


          Outer Heat protection
          Spoiler:

          Ablative coating - Ablative coating is a thin sheet of transparent material that works by slowly chipping and peeling away as it's exposed to incredibly high temperatures, taking the heat with it as it peels, and is used primarily for the reentry of space craft. Standard ablative coating can survive temperatures of around 3,000*F (1648.88*C), while others have a higher heat tolerance before chipping away, and some even last longer. Not only does it protect against heat, it also protects the inner layers of the armor from being affected by external heat. The outside could be as hot as a space shuttle during reentry, but the suit's internal temperature would be at room temperature.

          Standard
          Spoiler:
          Used primarily for the heat shielding of old-world spacecraft, this ablative coating is a somewhat old, yet effective technology. It is capable of surviving temperatures of up to 3,000*F (1648.88*C) before chipping and peeling away.


          Apollo
          Spoiler:
          The Apollo ablative coating is more heat resistant than its predecessor. Unlikethe old ablative coating, Apollo ablative coating can survive temperatures of up to 5,000*F (2760*C) before chipping and peeling away.


          Apollo-X
          Spoiler:
          The Apollo-X ablative coating is much tougher than it's predecessor and is capable of surviving temperatures of up to 10,000*F (5537.77*C) before chipping and peeling away. Unlike the other ablative coatings, Apollo-X chips off in smaller chunks and cools faster than its predecessors, allowing it to last longer against damage.


          Laser-Refractive Coating Mixture (Addon)
          Spoiler:
          In addition to the ablative coatings, if mixed with a certain compound, they can gain the ability to refract laser blasts and other light-based attacks.

          Basic Refractive Coating Mixture
          Spoiler:
          This basic refractive coating mixture is capable of deflecting weaker laser weaponry and light-based attacks, like laser pistols, but anything with sufficient power can damage the coating.


          Advanced Refractive Coating Mixture
          Spoiler:
          The advanced refractive coating mixture is capable of deflecting standard laser weaponry and other light-based attacks. It can protect against laser rifles and the like, but it is not the best defense against laser and light-based attacks.


          Superior Refractive Coating Mixture
          Spoiler:
          The superior refractive coating mixture is capable of deflecting a large array of laser and light-based attacks. Laser Cannons and the like can not damage the coating, and even the laser cannons on tanks have a hard time piercing through. It's not guaranteed to protect you from all laser and light-based weaponry, but it's close enough.



          Armor Plating Upgrades
          Spoiler:

          Armor Plating


          Plating Addons
          Spoiler:

          Radiation Protection -


          Energy Shielding Upgrades
          Spoiler:

          Capacity


          Pre-charge Wait Time Upgrades


          Recharge Rate


          Nanomachines
          Spoiler:

          Nanomachines - Unlike many of the robots back on Earth, these machines are so small that they are measured in nanometers. The suit can now incorporate nanomachines into its design.

          Mobile Nanomachines - Unlike the previous generation of Nanomachines, these nanomachines can migrate to different locations in the suit, allowing them to perform functions that were previously impossible. (Requires Nanomachines.)




          Weapon Upgrades
          Spoiler:
          qwerty


          (Search Code: Infecta Armor Upgrade List)
          Last edited by S121; 12-02-2014, 02:09 AM.
          Originally posted by S121
          Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.
          sigpic

          Comment


            I´m excited for that story´s revival, I got many ideas for it (which will be kept secret until they are needed :P)

            The tengu´s archery will be hated by many, she can be a professional and silent as a perfect assassin, but there are times when she can have her own fun. If you suddenly lost your fruit or feel your hat blown away, search walls, you will find them with an arrow inserted
            Have you ever crossed the line between sanity and madness? You would be amazed by what lies beyond the fog..

            Spoiler:

            Comment


              @everyone

              Ok, I have found all my posts for ATWAG. I will post, but I need Sustic and Wonder to post for me first.

              Sustic, Wonder, you can find who you need to post for in my list. It will say "(waiting on <insert name>)". Once you guys post, we can finally get ATWAG moving again.



              ATWAG

              John (Mara, Jason, Reimu, and Utsuho; Kristia, Wonder, and Wriggle) (need to post) : http://yukkuricraft.net/showthread.p...ll=1#post82791

              Isaac (Rena, Ara, Shadow, and Koishi; Sustic and Mima) (need to post) : http://yukkuricraft.net/showthread.p...ll=1#post82671

              Takoizu (Higher Power; Mima) (need to post) : http://yukkuricraft.net/showthread.p...ll=1#post82726

              Jack (Eve, Aisha, Ankor, Carl, and Alakaid; Sustic, Serene, and Zekai) (need to post) : http://yukkuricraft.net/showthread.p...ll=1#post82589

              Daniel (Volgin; Wonder) (waiting on Wonder) : http://yukkuricraft.net/showthread.p...ll=1#post82055

              Dr. Neuman (Chung; Sustic) (freeish. Chung is sleeping in lab) : http://yukkuricraft.net/showthread.p...ll=1#post77946

              Lily (free; mess hall) : http://yukkuricraft.net/showthread.p...ll=1#post78239

              Spartan Doctor (Birkin; Sustic) (need to post) : http://yukkuricraft.net/showthread.p...ll=1#post79399

              Alice (Flandre and Cole; TRXD) (saving this here for the possibility of a return ) : http://yukkuricraft.net/showthread.p...ll=1#post74833

              Six (Chris and Claire; Sustic) (need to post) : http://yukkuricraft.net/showthread.p...ll=1#post79399
              Last edited by S121; 12-01-2014, 08:06 PM.
              Originally posted by S121
              Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.
              sigpic

              Comment


                is AtWaG the only RP you'll be working on for now?
                sigpic
                Spoiler:


                Comment


                  @Wriggle

                  Nope. I've been posting in all the other RPs as well. I have already posted in Phoenix, Shinka, TSU, and Infinite.

                  Not only that, I'm also working on the Shinka upgrade list, planning out some alterations to my characters in ATWAG and EG, and looking up lore.

                  Anyways, now that we are on the topic of RP, are you still up for Corrupture?

                  Also, I found two interesting tidbits of lore; one from Halo, and one from Touhou.

                  First one, Eirin is at least 100 million years old, and her maximum possible age could be 252 million years, based on antecdotal evidence. As for the 100 million years one, ZUN said it himself. It's in this timeline.

                  http://en.touhouwiki.net/wiki/Gensokyo_Timeline


                  As for the other bit of info, similarly to ATWAG Yukari, John actually is bothered about killing his own kind. It is stated that he feels uncomfortable with the thought and act of it. Back when he killed Insurrectionists, John felt wrong about it.


                  EDIT:

                  And I just beat Halo 4 for the fifth time.
                  Last edited by S121; 12-01-2014, 06:24 AM.
                  Originally posted by S121
                  Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.
                  sigpic

                  Comment


                    @S121

                    Don't post in FoF, many concepts have changed since you left and I need some time to incorporate them all into the RP. This does not mean that it will restart. Foundation was mostly strong enough to handle the changes. One of the most notably ones is that magic have been overly simplified.

                    Sent from my Nexus 5 using Tapatalk
                    Born in the light.
                    Molded in the dark
                    .

                    Never Forget,
                    Keep Fighting.
                    –Don't Forget.
                    Always, somewhere,
                    someone is fighting for you.
                    –As long as you remember her,
                    you are not alone.

                    Comment


                      I meaaaaan sure, as long as you post in a consistent manner. I've just been busy with city planning for RTY 2.0 and all.
                      sigpic
                      Spoiler:


                      Comment


                        @S1

                        All Alkaid is doing is walking around trying to find the Labs.

                        Sent by Tapatalk
                        "No matter how strong or what power the enemy has, I will fight and protect my friends, even if it cost me my life to protect them. I will fight until I die to ensure their future."

                        Comment


                          I've been considering getting Island back up and running, since S1's back. That is, if anyone's interested in my bad idea.



                          Sometimes when you're driving down a road, a bug hits your windshield. It's ugly and unpleasant, but you just activate the wipers / cleaning fluid and it's gone in a few seconds. It's just part of driving down the road. You don't dwell on it, because that'd be silly. Bugs aren't worth the time.

                          You just discard their guts and keep on driving.

                          Comment


                            @Wriggle

                            City planning, huh?

                            What theme are we going for? What have you planned so far?

                            Also, I'll get back to Corrupture ASAP.



                            @Katrix

                            Ok. I'll wait until you give the say-so to post.


                            @Mima

                            I would be willing to continue if the others are willing. I thought it was a good idea.





                            @Wonder

                            Now waiting on you to post with Volgin. Once you post, I can make a post I have been half excited, half dreading to make.

                            I have the link to the post in one of my previous General Discussion posts, previous page.
                            Last edited by S121; 12-01-2014, 08:14 PM.
                            Originally posted by S121
                            Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.
                            sigpic

                            Comment


                              Sorry, but it'll have to be a bit longer. I'm at practice for another hour.

                              Comment


                                @Wonder.

                                Ok. Take your time, I am still a little hesitant to type this post anyway.



                                @Wriggle

                                Your turn to post in Corrupture.
                                Originally posted by S121
                                Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.
                                sigpic

                                Comment

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