This took a long time to research and create this little tid-bit of information. Stuff has obviously been taken from the Wiki. I hope you enjoy...
Shinki's Palace - Makai - Gensokyo
John sat down to read the book that Eirin gave him. He started by reading the cover.
(Danmaku for ⑨s. What's a ⑨? Oh well.)
John continued reading.
(What is Danmaku?
Danmaku (弾幕, literally bullet curtain or curtain fire) is a Japanese term for "barrage", as in a barrage of bullets.
It consists of various "bullets" (ie. orbs, lasers, kunai, knives, etc.), and usually follows a predetermined pattern. Danmaku plays an important part in ensuring the balance of Gensokyo.
It is used to solve conflicts between weaker and stronger beings peacefully. Without Danmaku, stronger Youkai would easily be able to subjugate the weak, causing a disruption in the balance of power.
Rules of Danmaku (Draft of Spell Card Rules).
Spell Naming Law - With every spell between youkai, there is the slight fear of Gensokyo's decay. However, if it is not used, a youkai's power will gradually vanish.
Therefore, I propose the following contract for spell card use.
Concepts - That youkai can easily cause disasters. That humans can easily resolve disasters. That use of one's full abilities is to be denied. That there are no things superior to beauty and thought.
Laws of Danmaku-
- Each spell shall be given a beautiful and meaningful name.
- The number of named spells to be used shall be announced beforehand.
- Attacks relying on physical strength are not to be used.
- Do not attack without reason. Reason becomes its own power.
- If all your named spells are defeated, you are defeated, regardless of your remaining strength.
- If victorious against a human, you may not kill them.
- The name of the spell shall be recorded on paper in the same form as this contract.
- This paper will be called the "spell card".
What is a Spell Card?
A spell card is a piece of paper used to cast danmaku. The spell card must have the name of the danmaku pattern on one of its sides. The spell card is essentially the manifestation of one's belief and reason for fighting.
If the wielder's reasons are just, and if the wielder's belief in those reasons are absolute, the spell card will be stronger.
Without belief or a reason, the spell card becomes nothing more than a piece of paper.
Making a Spell Card
Making a spell card can be complicated for beginners, but that is why this book was created. One needs to only have a basic understanding of magic, and a piece of paper.
First, you must have a valid reason for creating the spell card. One can not create a spell card with the intent to harm others, or else it will not work.
Second, you must believe in the reason. Ideas, or beliefs, are powerful tools when creating spell cards. Ideas and beliefs can not be destroyed,therefore, they are eternal.
Third, you must have a pattern planned inside your head. It is recommended that you make it colorful and intricate.
Once you have all these requirements, you are ready to begin.
Grab the piece of paper and focus on it.
Focus all of your will and spirit into the card. Focus all your reason and belief in that reason into the card. This state of concentration must not be broken, and should be held for at least one hour.
Once finished, one must focus their will, spirit, reason, and beliefs into the task of writing the name of the card. Words carry meaning.
Because of that, they serve as a vessel for allowing ideas to manifest into the physical realm.
Once you finish writing the name of the spell card, you are finished.
Conclusion
Congratulations! You now have an understanding of Danmaku. May it serve you well in your adventures!)
John finished reading the book, reflecting on everything he learned from it.
Shinki's Palace - Makai - Gensokyo
John sat down to read the book that Eirin gave him. He started by reading the cover.
(Danmaku for ⑨s. What's a ⑨? Oh well.)
John continued reading.
(What is Danmaku?
Danmaku (弾幕, literally bullet curtain or curtain fire) is a Japanese term for "barrage", as in a barrage of bullets.
It consists of various "bullets" (ie. orbs, lasers, kunai, knives, etc.), and usually follows a predetermined pattern. Danmaku plays an important part in ensuring the balance of Gensokyo.
It is used to solve conflicts between weaker and stronger beings peacefully. Without Danmaku, stronger Youkai would easily be able to subjugate the weak, causing a disruption in the balance of power.
Rules of Danmaku (Draft of Spell Card Rules).
Spell Naming Law - With every spell between youkai, there is the slight fear of Gensokyo's decay. However, if it is not used, a youkai's power will gradually vanish.
Therefore, I propose the following contract for spell card use.
Concepts - That youkai can easily cause disasters. That humans can easily resolve disasters. That use of one's full abilities is to be denied. That there are no things superior to beauty and thought.
Laws of Danmaku-
- Each spell shall be given a beautiful and meaningful name.
- The number of named spells to be used shall be announced beforehand.
- Attacks relying on physical strength are not to be used.
- Do not attack without reason. Reason becomes its own power.
- If all your named spells are defeated, you are defeated, regardless of your remaining strength.
- If victorious against a human, you may not kill them.
- The name of the spell shall be recorded on paper in the same form as this contract.
- This paper will be called the "spell card".
What is a Spell Card?
A spell card is a piece of paper used to cast danmaku. The spell card must have the name of the danmaku pattern on one of its sides. The spell card is essentially the manifestation of one's belief and reason for fighting.
If the wielder's reasons are just, and if the wielder's belief in those reasons are absolute, the spell card will be stronger.
Without belief or a reason, the spell card becomes nothing more than a piece of paper.
Making a Spell Card
Making a spell card can be complicated for beginners, but that is why this book was created. One needs to only have a basic understanding of magic, and a piece of paper.
First, you must have a valid reason for creating the spell card. One can not create a spell card with the intent to harm others, or else it will not work.
Second, you must believe in the reason. Ideas, or beliefs, are powerful tools when creating spell cards. Ideas and beliefs can not be destroyed,therefore, they are eternal.
Third, you must have a pattern planned inside your head. It is recommended that you make it colorful and intricate.
Once you have all these requirements, you are ready to begin.
Grab the piece of paper and focus on it.
Focus all of your will and spirit into the card. Focus all your reason and belief in that reason into the card. This state of concentration must not be broken, and should be held for at least one hour.
Once finished, one must focus their will, spirit, reason, and beliefs into the task of writing the name of the card. Words carry meaning.
Because of that, they serve as a vessel for allowing ideas to manifest into the physical realm.
Once you finish writing the name of the spell card, you are finished.
Conclusion
Congratulations! You now have an understanding of Danmaku. May it serve you well in your adventures!)
John finished reading the book, reflecting on everything he learned from it.
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