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[OOC Board] - All the World's a Game - Season II

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    @SUS

    Accepted.

    Sent by Tapatalk
    "No matter how strong or what power the enemy has, I will fight and protect my friends, even if it cost me my life to protect them. I will fight until I die to ensure their future."

    Comment


      and now the two tailed mechanic is on the loose!!

      and I shall go to my comfy couch, cya
      Have you ever crossed the line between sanity and madness? You would be amazed by what lies beyond the fog..

      Spoiler:

      Comment


        I know I was going to make his app later, but I couldn't help it. It just bugged me too much.

        Beware the following app contains Spoilers:

        Name: SUSTIC

        Timezone: EST

        NPC Character of Choice: Sonic the Hedgehog

        Game of Origin: Sonic the Hedgehog

        Power:
        Super Speed:
        Spoiler:

        Sonic is known best for his speed, with the ability to run at speeds greater than Mach 1, which is at the blistering speed of 768 mph (1,236 km/h). This is evident in many games, where Sonic is recorded to run at speeds faster than 765 mph (1,231 km/h). How he can reach such speeds is unknown, but he is capable of reaching top speed after running a for a simple minute or two. Sonic also has full control over his running, as he is capable of backwards at full speed just as easily as he can run forward, including the ability to run in tight circles negating the rumor that he can only run in straight lines. With his speed he also needs the proper reaction time and reflexes to be much safer while running, and as such it is estimated that his reaction time is similar to Shadow's. With is reaction time being at roughly 79-80x that of a humans Sonic, combined with the proper reflexes Sonic has full control while running.

        Also his speed allows him to zip up flat surfaces like certain buildings, and run over water if he is at TOP SPEED.


        Physical Abilities:
        Spoiler:

        In terms of physical prowess, Sonic has often been noted for lacking overall physical strength in comparison to other characters in the series. However, it is possible that Sonic might possess a degree of superhuman strength (though nothing in comparison to Knuckles' strength). He has been shown to be able to carry things as large as himself, even while running at high speed (such as carrying Tails to safety in Sonic Lost World), and his Spin Dash and other spin forms are strong enough to cut through metal, burrow through the ground, smash through surfaces by stomping, or break down walls. However, it is debatable whether the attack's main power comes from his supersonic speed or his superhuman strength, or a combination of both. Most moves that Sonic performs in fighting games involve his feet and legs more than his hands, which suggests that Sonic's legs are more powerful than his arms. This does not mean that Sonic's arms are not strong though; in Sonic the Hedgehog CD, Sonic exhibited strength great enough to tear robots apart with brute force alone.

        Several times, Sonic has been shown to have great resilience to physical damage. He can survive getting caught in the crossfire from all angles by Eggman's robots (which only knocked him out cold briefly), and he can smash through several robots in a row with his fist without showing any sign of pain or injury. It is also worth noting that, for nearly all the battles Sonic has endured, he has never been crippled, nor has he displayed any serious injuries. It is also shown in various games that Sonic can survive free-falls from extreme heights, like that of the empire state building, and survive (albeit injured.)

        Sonic also possesses an indomitable force of will; in situations where most others would give up and resign themselves to defeat or imprisonment, and in situations where he is severely outnumbered and outgunned, he always forges on, never loses faith in himself and never surrenders. This character trait is most noticeable in Sonic Unleashed, wherein, thanks to his will, he is one of the few people on the planet who is immune to the influence of Dark Gaia. This is also shown in Sonic Chronicles: The Dark Brotherhood, where the Voxai Overmind attempts to use mind control on Sonic, and he resists when all other characters fail to do so, though he possessed some protection against it by having a Chaos Emerald filled with the Overmind's power. It appears once more in Sonic and the Black Knight, where he continues to fight Merlina despite having Caliburn broken in half and beaten to the point where he could barely stand. The only time his will did not work was in Sonic Rivals 2, when he was possessed by the Ifrit in Tails' story scenario. It is safe to assume though, that if he does get possessed, he does all he can to regain control.

        He also knows how to channel the energy of the Chaos Emeralds to use Chaos Control, and go Super. Albeit he is not as skilled with it as say Shadow or Knuckles.


        Combat Skills:
        Spoiler:

        Despite not having received any known training in martial arts, the many years of battles Sonic has been through has made him a skilled fighter and a profound user of hand-to-hand combat, being able to go up against others with far more battle experience. It has also been noted by people, such as Blaze and Shadow, that Sonic's combat skills are always improving, most noticeably being his victory over the Egg Emperor and Perfect Chaos in the different versions of Sonic Generations, where both opponents previously required additional support and power for Sonic to defeat, but could this time defeat on his own thanks to newly found combat knowledge (as well as well... knowing how to defeat them since he defeated them at least once before.)

        In battle, Sonic mainly tend to use his legs and fast footwork to attack his opponents as his greatest strengths lies in his legs, though his is also shown to use his arms in battle as well. In hand-to-hand combat, Sonic makes use of his greater speed to deliver fast strikes to his opponents, allowing him to either deliver several strikes in a spilt second or strike foes with increased force. For stronger physical strikes, he tends to perform Spin Attacks, Spin Dashes and Homing Attacks to defeat opponents.

        The Spin Attacks, Spin Dashes, and Homing Attacks are all techniques he based around the hedgehog's natural ability to curl up into a ball. The Spin Attacks are basic attacks, him jumping or running towards an opponent before curling up into a ball to plow through an opponent.

        The Spin Dash is a technique where he stays in place, curls into a ball, then begins revving up. When the skill is released Sonic rolls forward at supersonic speeds in ball form. It's a bit more reckless, and harder to stop but it is his GO TO move for stronger opponents.

        While the Homing Attack is... Unique. In mid-air Sonic will literally curl into a ball while homing onto a single target, he can use this technique several times in a row before landing. How he does it is freaking unknown, but it is cool so I'm throwing this technique in.

        This next skill isn't so much a combat technique, but more of a... well... Miscellaneous skill.

        The Super Peel Out, or Figure 8 Dash, made its debut in Sonic the Hedgehog CD, but since has only had minor recurrences. In the Figure 8 Dash, Sonic stays pivoted in one place and his legs move fast enough to create the illusion of an infinity symbol (more correctly a Möbius strip) beneath him in red. He holds this and then blasts forward, and in Sonic CD, it shows that The Super peel Out can push Sonic out extremely fast speeds. This is mostly used when he needs to reach high speeds quickly, though at the start after launching Sonic has a harder time controlling himself, though once after running for a bit he will regain some control.

        When Sonic reaches top speed he becomes surrounded in a blue aura, presumably due to the speed he reaches making a sort of cone around him, as when he reaches top speed he does let out a small sonic boom.


        Weapons: Sonic fights with his bare hands and feet, meaning he does not wield weapons. Specifically firearms. Although he does have some skill when fighting with a sword.

        Weaknesses: Sonic is fast, and durable. He also has the reflexes to boot. However he does have some glaring weaknesses.

        Despite his upbeat attitude, and never wavering faith towards his friends he is a bit cocky and when fighting an opponent for the first time he will usually underestimate them. Sonic also has no idea of how to swim, and as such is deathly afraid of large bodies of water like swimming pools, lakes, and oceans. He will still go to a public pool, and relax on the side but don't expect him to get into the water and swim. Sonic also is quite vulnerable to certain types of damage. As powerful enough lasers, and even firearms can severely harm and/or kill him.

        He also NEVER fights at full power, only in the truly bleakest of situations will he actually go all-out on someone.

        Appearance:
        Spoiler:

        He stands at the same height as Shadow, 3ft 3.

        Personality:
        Spoiler:
        Sonic has been described as being "like the wind"; a drifter that is always on the move, goes wherever the wind takes him and is noted for being free-spirited and adventurous. He values freedom above all else, living his life according to his own rules, rather than the standards of those around him, and enjoys nothing more than traveling the world in search of adventures. He has a strong passion for enjoying life, never dwelling in one place for too long, and is always moving forward to look for new experiences, making his life a series of adventures.

        Sonic is most of the time easygoing, carefree and enjoys relaxation. However, he is often impatient and frustrated with slower things, and has a short temper. Because of his impulsive nature, Sonic can be reckless and quick to act before thinking, throwing himself into the middle of trouble without a second thought and regards to other's warnings.

        Because of his need for freedom, Sonic loathes the idea of being constrained. He is very much addicted to action and running, and being held captive makes him twitchy and act absurd, such as in Sonic Adventure 2 where he could not stand being held up in a tiny prison cell.

        Sonic's personality is a juxtaposition of kindness and ferocity. He is extremely benevolent and firmly stands for freedom, but he is never the one to rest in the face of injustice or oppression. He hates evil in all its forms, being easily angered when witnessing misfortune, and will do all in his power to snuff it out. At the same time, Sonic has a big and kind heart and possesses a lot of righteousness. He is fully committed to helping out those in any kinds of trouble however he can, even if his actions will be met with contempt or have consequences. He is honest and always keeps his promises, and is willingly puts himself at risk to help others, taking on any challenge that confronts him without hesitation, though he usually sees his heroics and fighting evil as an opportunity to have fun, making him a thrill-seeker. However, in times of crisis, he focuses intensely on the task at hand as if his personality has undergone an astonishing change.

        Sonic has a lot of self-confidence and possesses a large ego to match it, making him sassy, cocky, quick-witted and sometimes overconfident in his abilities. Possessing a narcissistic tongue, he often jokes around to light the mood, but will also take any opportunity to taunt his opponents. He is also not generally modest when it comes to his abilities and is very proud of them. On the other hand, Sonic can also be quite the gentleman when he wants to, showing modesty when taking compliments and having good manners, as he mainly prefers to simply be called by his name and not by any fancy title.

        Following his free-spirited nature, Sonic never dwells on the past or allows his loses or hurtful experiences to weight him down. Instead, he choses to live in the present and always looks forward to his next adventure, while holding no regrets for whatever has transpired.

        Sonic is extremely loyal to his friends and is willing to put his life on the line for them without any due consideration. Though he sometimes teases them or acts rude, he cares generously for all his friends and if they are in danger, Sonic will put them above all else at hand. While he can leave them hanging or even endanger them due to his fast-paced nature, Sonic has never has any intention of making them unhappy. Equally, Sonic is always willing to accept help from his friends if offered, and will show great trust in them, though he is not above making mistrusting assumptions of them.

        Sonic has an indomitable will and is incredibly stubborn. He is incredibly strong of character, possessing a never-waving faith in himself and never gives in to his own weaknesses. Also, no matter what happens, Sonic never gives up, and will do whatever it takes of him to save the day.

        Regardless of the countless foes he has faced, Sonic rarely bears a ill will to any of them, but rather admires them for how powerful some of them are and how much fun they have given to him. Likewise, Sonic is shown to have a remarkable capacity to forgive, forgiving Silver and working with him after he had tried to kill him twice.

        Despite his outward demeanor, Sonic has shown to be much more insightful than he usually lets on, capable of seeing things others would have overlooked and can give valuable and comforting advices that drastically changes the outlook of others, such as Elise and Merlina. Also, Sonic can also be quite observant in regards to other people's feelings, such as when he was able to see that Blaze had a rough past from her protectiveness of the Sol Emeralds. This insight, combined with a charismatic personality, allows Sonic to get along with virtually anyone he meets even if at one point they were his enemies.

        A very noticeable trait of Sonic is his fondness of the beauty of nature, and he stands as a protector of it. He appreciates scenic views in Sonic Colors and showed anger and rage when he found out that Eggman was polluting Planet Wisp's beautiful environment. In Sonic the Hedgehog (2006), Sonic is also shown to have a fondness for locations that are filled with flowers, trees and other kinds of plants.


        Morality: Heroic Good, literally going to ANY lengths to help others.

        Biography: Not much is known about Sonic's early life. All that is known is that Sonic was born on Christmas Island and that he has spent his life traveling around the world in search for adventure.

        At some point in his life Sonic met Dr. Ivo Robotnik and they became enemies under unknown circumstances. After meeting each other, Sonic fought Dr. Robotnik in an untold number of confrontations as the mad scientist attempted time and time again to conquer the world, with Sonic each time emerging victorious and foiling the doctor's plans. Despite their many battles, however, Sonic did not really account of his adversary.

        In Sonic the Hedgehog, Sonic heard news about Robotnik invading South Island after the doctor had discovered that powerful relics, called the "Chaos Emeralds", were hidden on the island and sought them to use their power to produce weapons of mass destruction. Annoyed by Robotnik's perseverance, Sonic hurried to South Island to stop him. Once Sonic arrived, he was met by Robotnik who revealed his new method to enslave the animal residents: by trapping them inside robotic shells, he could turn them into Badniks that were under his command, a method that left Sonic greatly shocked.

        Despite having the whole island as his enemy, Sonic resolved to save the animals and get the Chaos Emeralds before Dr. Robotnik could get his hands on them. After traveling across the island while freeing the animal residents and securing the Chaos Emeralds, Sonic entered the doctor's stronghold on the island, defeated the mad scientist, and managed to drive him off the island. With Robotnik defeated, Sonic reunited with his friends at Green Hill Zone, where he released the Chaos Emeralds, with their power ensured the island's prosperity.

        In Sonic the Hedgehog 2, Sonic was traveling the world in the Tornado in search of adventure, when he discovered West Side Island. Landing there and with nothing else to do, Sonic chose to relax and explore this new region. After a few days of exploring, however, Sonic noticed that someone was following him and saw it was a two-tailed fox cub named Miles "Tails" Prower, who had come to idolize him. At first, Sonic chose to ignore the fox and tried to leave. However, as Tails continued to follow him, Sonic came to be impressed by the fox's tenacity and ability to keep up with him, and decided to let him tag along, though he was still not particularly interested in him.

        Later, during an early afternoon, Sonic was taking a nap under the Tornado when he was awoken by explosions and saw Badniks attacking West Side Island. Standing besides Tails during the initial attack, Sonic furiously knew that Dr. Robotnik was behind this and ran running into the center of the attack to find the mad doctor.

        It turned out that it was indeed Robotnik who was at his old schemes again. This time, he was turning the island residents into Badniks to find the Chaos Emeralds, which were now located on the island, to create the Death Egg so that he could conquer the world. Sonic headed off to stop Robotnik, retrieve the Chaos Emeralds first, and save the island, with Tails following him all the way.

        When Sonic obtained all seven the Chaos Emeralds, he discovered that their powers could turn him into Super Sonic. Tails was at his side in most of the adventure and proved to be great assistance to him. All the while, Sonic began to form a strong bond with Tails.

        After freeing West Side Island, Sonic and Tails followed Robotnik to the Wing Fortress Zone on board the Tornado. As soon as Sonic stepped on board, however, Tails and the Tornado was shot down, forcing Sonic to go on alone. When Dr. Robotnik escaped in his rocket ship, Sonic found Tails coming to his aid in an rocket-enhanced Tornado. Catching up to the doctor's rocket in the Tornado, Sonic grabbed onto it and rode with it to the Death Egg. There, Sonic fought Robotnik's Mecha Sonic, followed by the doctor in the Death Egg Robot. After a heated battle, Robotnik was defeated once again, which triggered a chain reaction that made the Death Egg crash, and Sonic escaped the exploding Death Egg by jumping off into space.

        As Sonic descended through the atmosphere, he was saved from his fall by Tails, who caught him on the Tornado, and the two of them flew through the sky together. At the end of this adventure, Sonic had not only come to respect Tails, but also see him as a true friend he could rely on, and the two of them became the best of friends.

        Over the course of the series onward Sonic had gone through far more adventures, never giving up, and never slowing down. He made far more friends, fought opponents many time his size and strength and came out tall... though thanks to the help from his friends.

        In the real world Sonic and Tails were searching for the Chaos Emeralds, eventually they tracked Eggman, and one of the Emeralds to the island of Hawaii. Of which they were ambushed by Space Pirates, and Dr. Eggman himself. After a brief battle with help from the Spartan Super Soldier John, and the Chozo Warrior Samus Aran they retrieved the Emerald and scared off Dr. Eggman. Samus took the Chaos Emerald under her protection, and afterwards Sonic and Tails left. Saying that they will help during the Devourer Arc. However Sonic and Tails did not make it as they were tracking down one of the Emeralds.

        After 3 months of searching, they found at least on Emerald, and decided to head off to Japan due to the Emerald Radar tracking one down in a place called Gensokyo. As they flew overhead in the Tornado they were suddenly shot down by a mysterious assailant, Sonic was blasted out and away from the Tornado, with his landing location unknown, while Tails and the Tornado went crashing down towards the mountain. Sonic also dropped the Chaos Emerald somewhere over the Bamboo Forest.

        Traumas: Sonic does not have a lot of traumas, as he never holds onto the past too much. However he never forgets those he meets, and he is truly sad whenever he does lose a friend. Yet he never tries to let it get to him, always continuing on with his adventures. Keeping fond memories of his friends.

        Other: Okay Eggman's app MIGHT be my next application, though I hope to at least refrain from that one or a while.

        Comment


          Nice app Suisti-chan. So accepted from me.

          You can always count on me to read your apps ~<3

          Comment


            @SUS

            Accepted #2
            "No matter how strong or what power the enemy has, I will fight and protect my friends, even if it cost me my life to protect them. I will fight until I die to ensure their future."

            Comment


              and I shall be approval number 3
              Have you ever crossed the line between sanity and madness? You would be amazed by what lies beyond the fog..

              Spoiler:

              Comment


                Name: Alkaid

                Timezone: (UTC-05:00) Eastern Time (US & Canada)

                NPC Character of Choice: Alkiad

                Game of Origin: .hack//G.U.

                Job Class: Twin Blade

                Power:
                Rengeki (連撃) - Japanese for "combo attack", is a type of special attack in The World R:2. After breaking the opponent's defenses through a series of combo attacks, purple and black rings will surround the opponent, during which a player can perform a Rengeki by activating one of their combat skills. This doubles damage done by the attacker for the duration of the skill and also increases the experience gained at the end of the fight (a Rengeki bonus). Physical damage-based classes with higher attack speeds and lower attack power, such as Tribal Grappler and Twin Blade, have an easier time achieving Rengeki through their speed, while slower classes such as Edge Punisher may need extra help despite the fewer number of hits they require. Dual Gunner usually has the easiest time with combos, but is offset by the fact that it takes a large number of regular attacks before a Rengeki opportunity arises. The magic-based classes Harvest Cleric and Shadow Warlock have the hardest time inducing Rengeki and often need to fall back on their spells for help in order to do so, though the Macabre Dancer class lacks this weakness. Rengeki is achieved based on the number of hits delivered and what weapons and skills contributed rather than damage dealt, much like Protect Break in the original games, but unlike Protect Break, Rengeki will only become available after a regular attack. Skills can contribute to inducing Rengeki, but cannot activate the rings. Certain weapon modifications allow any class to perform Rengeki after much less than the usual number of regular attacks, but these same modifications don't affect skills.

                Awakenings (覚醒) are special attacks in the .hack//G.U. games that can be performed when the Morale bar is full. The bar can be filled by performing Rengeki attacks with other party members that are alive to bare witness, fulfilling other conditions and actions that party members like, and/or by performing Hangeki in the Arena. These attacks, for the length of their duration, strip the enemy of equipment effects and any abilities other than walking, rendering them helpless to whatever onslaught they may face. They also cure any status ailments affecting the living members of the party using the Awakening, that they may have had prior to the attack.

                Awakening Types
                Beast Awakening (武獣覚醒): The speed and attack power of the awakened party is increased for the duration of the Awakening. It is commonly used in the Arena. In Reminisce and Redemption, Beast Awakening only requires at least half of the Morale bar to be filled before it can be used, but the less Morale a player has going into an Awakening, the faster the drain on that Morale will be, shortening the Awakening's duration even further.

                Demon Awakening (魔導覚醒): The leader of the attacking party casts a first level attack spell at the enemy repeatedly for the duration of the Awakening by tapping attack. The spell chosen always opposes the element of the first keyword. In the Arena, it is completely random on each use because there are no area words whatsoever for accessing the three Palaces. Allies cannot help out during this Awakening. Instead, they are locked by the leader's side in an attack pose. In Reminisce and Redemption, Demon Awakening only requires at least half of the Morale bar to be filled before it can be used, but the less Morale a player has going into an Awakening, the faster the drain on Morale will be, shortening the Awakening's duration even further.

                Morale Gauge - Allows Awakenings to be used. Fills on Rengekis and Spells. Rengeki fills it more and Spells fills it less. Allows Beast and Demon to be used when half filled but will deplete faster. Allows Avatar to be used when filled.

                Weapons: Dorje Hatchets (The Duel Swords in the picture)

                Weaknesses: None that I know of.

                Appearance:
                Alkaid's height is 5'1" (153 cm).

                Personality: Alkaid has a very fiery personality. She is always ready to defend her pride, and doesn't take any insults from anybody. She especially dislikes PKers like Bordeaux, seeing them as players who are too cowardly to fight players of equal strength. She also has a particular loathing for Endrance, who she believes stole her title as Arena Emperor illegally. However to those who have earned her respect, Alkaid is a very loyal friend. She is willing to defend their honor just as she would her own.

                Morality: Lawful Good

                Biography: Alkaid is a former member of Icolo, the arena emperors guild. She lost her title of Demon Palace Emperor to Endrance, and was on a quest for revenge, only to be defeated by Haseo with the help of his Avatar. She initially wanted to expose him as a cheater, but a chance meeting during a quest began to change her opinion of him.

                She later joined Haseo in an attempt to find a cure for Sirius, who had been infected with AIDA. Along with Atoli she entered the Holy Palace Tournament with him in order to face Sirius. She quickly became good friends with both of her teammates, and began a small rivalry with Atoli for Haseo's affection. After the third round of the tournament Alkaid received a mysterious e-mail about Sirius. When she followed the e-mails directions and traveled to the Coite-Bodher Battlefield she was PKed by an AIDA-infected Bordeaux. Haseo arrived shortly afterwards, only to see her character fading away. With her last breaths she told him to find Endrance and use him to save Sirius. She then became a Lost One, falling into a coma in the real world. The shock was so great that her heart stopped beating, but she was shortly restored to a stable comatose state.

                Much later, when Cubia Gommoras are attacking the Lost Grounds, Haseo is slightly overwhelmed by the amount at the Arche Koeln Waterfall, but a familiar face returns and gets rid of some of the Gommoras before turning around and revealing herself as Alkaid. She lectures Haseo and is shocked when Haseo just outright hugs her and scolds her for not contacting him sooner. Sirius and Taihaku then gate into the Lost Ground and, along with Alkaid, buy Haseo time for him to head into the Outer Dungeon so he can take care of the Gommoras there.

                (Only using the Bio from the game)

                Traumas: None that I know of.

                Notes: I mentioned Haseo was on a quest with some friends so I'm bringing one of them in. Just need to figure out where she's going to be at.

                Weapon attacks are the same for Haseo's Duel Sword skills.

                EDIT: "These attacks, for the length of their duration, strip the enemy of equipment effects and any abilities other than walking, rendering them helpless to whatever onslaught they may face." I've been asked about this already in Mumble so I'm going to explain it. NOBODY WILL DIE FROM THIS!! Think of like a Spartan losing its Overshield and stuff like that. I'll make sure that no one can die from Awakenings, just badly hurt from them.
                Last edited by Zekai; 05-26-2014, 11:10 AM.
                "No matter how strong or what power the enemy has, I will fight and protect my friends, even if it cost me my life to protect them. I will fight until I die to ensure their future."

                Comment


                  @Zekai

                  Looks okay to me.
                  Originally posted by S121
                  Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.
                  sigpic

                  Comment


                    Got my Weiss of approval.

                    Comment


                      Same here Zekai. So you got 3 accepts.

                      Comment


                        Name: SUSTIC

                        Timezone: EST

                        NPC Character of Choice: Soldier

                        Game of Origin: TF2

                        Power: Soldier is in every sense of the word a normal human who has a HIGH pain tolerance, and a wide array of skills with different firearms ranging from a simple pump-action shotgun, to a more powerful Rocket Launcher. He is definitely skilled in the art of killing, as he had been hired as a mercenary for RED Team in his world because of his knowledge of the many different ways to kill someone and his combat prowess.

                        Weapons:
                        The Rocket Launcher:
                        Spoiler:
                        A unique, and reliable Rocket Launcher that can hold a total of 4 rockets at any given time. Each Rocket is highly explosive, detonating on impact with any solid surface, or being. Each rocket is equal to a Rocket Propelled Grenade fired from a RPG-7 (Rocket Propelled Grenade Launcher.) This makes a VERY powerful weapon, and is the Soldier's preferred tool of killing.

                        Shotgun:
                        Spoiler:

                        A standard Pump-Action Shotgun that holds 6 rounds in its clip. It is a reliable weapon in close to medium ranges, making it a good substitute for the Soldier when he needs to get in close.

                        Shovel:
                        Spoiler:
                        A pretty basic metal shovel with a wooden handle and grip. It is quite small, being easily wielded as a weapon and tool with one hand. It's real world equivalent is the U.S. Army M-1943 entrenching tool. Thanks to its somewhat smaller size, and the durable steel it is made out of it is a reliable weapon and tool that can be stored easily in a gym bag.

                        Weaknesses: Yeah you heard this before. Despite all of the Soldier's skills, and his weapon the Soldier is still a normal human. He is legally insane, not afraid to kill anyone, and despite his high pain tolerance (able have continuing to fight even if his hand gets chopped off until he passes out from blood loss) he is still human, and is vulnerable to everything a human can suffer. He can take slightly more punishment than a standard civilian, but he can still be killed by a gunshot to the head, heart, die of blood loss, suffer from poison, and pretty much everything a human is vulnerable to.

                        Appearance:
                        Spoiler:
                        He stands at about 6ft 0. Not too tall, and not too short. He also weighs in at about 220 lbs.

                        Personality: The Soldier is insane, has war and combat on his mind at pretty much all times. He treats his comrades as though they were his cadets in training at a Military Boot Camp, and is always yelling and giving commands (rarely is he ever quiet.) The Soldier is not afraid to kill threaten, harm, and even downright kill someone if they provoke him or even told to do so. He like the Scout, is often times yelling insults at others, even comrades (especially if they disappoint him.) He is also a "true blooded American Patriot" thinking that America is the only good Country in the world, and that anyone from other countries are just downright stupid and/or weak save for maybe the Demoman of whom he respects to the point that they are pretty good friends (Demoman is of Scottish descent.)

                        The Soldier is also not the brightest person in the world, as he can be quite... idiotic at times. This is mostly due to his insanity. His insanity, and the fact that he is not afraid of harming or killing anyone makes him a person whose bad side you do NOT want to be on.

                        Morality: Chaotic Neutral. Mostly depends on his mood, but he can occasionally be a good guy. Hell he is even willing to take kids out Trick or Treating on Halloween, and even willing to protect some civilians against a crazy old psychotic Santa (for the most part...) Though he can even turn against a friend if hired/asked/bribed to do so.

                        Biography: Not much is known about is past except that he desperately wanted to fight in World War 2, the Soldier was rejected by every branch of the military. Undaunted, he bought his own ticket to Europe. After arriving and finally locating Poland, the Soldier taught himself how to load and fire a variety of weapons before embarking on a Nazi killing spree for which he was awarded several medals that he designed and made himself. His rampage ended immediately upon hearing about the end of the war in 1949.

                        Afterwards he eventually RED (or BLU if you so choose) Team, becoming a hired mercenary to kill and even try to take down the BLU Team, and the owner BLU (Builders League United) Blutarch Mann. As a Mercenary for RED (or BLU, I'm going for RED) Team he fought with BLU Team, and the two teams were constantly locked in a Stalemate.

                        Eventually during the Horizon Incident the Soldier was brought into the world, and to him the future (which he believes is what he is in due to all the new technology and all.) The Soldier had a hard time trying to keep a job. One time he got a job as a cashier at a Fast Food Joint, and ended up blowing up half the building. Luckily there were no fatalities, but he was fired and nearly sent to prison. Only reason why he got out was because of a good lawyer. He is now labelled as Legally Insane, yet he is for some strange reason not allowed to be in a Mental Institute (same reason as Krieg, though that will be revealed soon.) Now he lives somewhere in the US, in an apartment in rather... bad condition. His life is becoming dull, and he still needs to pay the goddamn rent!

                        Traumas: Not much is known. The only one I can think of is when he wanted to fight in World War II, rejected in every branch, moved to Poland for a short time, went on a major "Nazi" killing spree, then finding out that the war was over.

                        Notes:

                        Well here is the app for the Soldier which I have actually been planning for a good while now.

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                          Accept #1

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                          "No matter how strong or what power the enemy has, I will fight and protect my friends, even if it cost me my life to protect them. I will fight until I die to ensure their future."

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                            @SUSTIC

                            ACCEPTED!
                            Originally posted by S121
                            Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.
                            sigpic

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                              Okay quick note and I will edit it into the app. The Soldier is NOT as insane as I made him out to be, yes he can be labeled as insane, but he is more deranged than insane... Now that I am looking at the definition for the term deranged is somewhat of another word for insane. So yeah he is insane, but not as insane as I made him out to be in the app.

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                                GODDAMMIT ANOTHER APP BY ME BUT THIS ONE I JUST COULDN'T HELP IT I HAVE A PROBLEM!!! DX

                                Name: SUSTIC

                                Timezone: EST

                                NPC Character of Choice: Mag (Real name unknown.)

                                Game of Origin: Warframe

                                Power: Mag as a Tenno is highly skilled in combat, and are quite literally Super Humans on a similar level to Spartan's. The Tenno, including the Mag are highly skilled warriors with both firearms, and many different melee weapons. Though the Tenno are more infamous for being highly skilled with sword type weapons.

                                The Mag's abilities without her Warframe (a special Ex-suit that grants the wearer special abilities) grants her enhanced strength, allowing her to be able to lift about 2,800 lbs. Has a maximum running speed of 15-20 mph, and has a reaction time that is about 65 times faster than an average human. Her skills with a blade are superb, allowing her to combat opponents significantly stronger than herself. The one notable thing however is that with her reaction time, and speed she is capable of deflecting automatic gunfire from a standard issue AK-47. Though this does effect her stamina, and can tire her out faster the longer she does so. In fact her stamina is significantly higher than a normal human, as she is capable of fighting through waves of opponents without needing to rest much like a Spartan.

                                The most special ability she has is her Magnetic abilities, as with her Warframe she can control and manipulate Magnetic fields. She can use magnetism to create magnetic fields on opponents, making any bullets fired become attracted to that target, use magnetic forces to pull in enemies closer to her, and with enough energy she can create a use magnetism to magnetize the bones of her opponents, causing them to collapse in on themselves. Though using these abilities do drain her quite a bit, but with her ability to control and manipulate Magnetic forces she can either be a valuable asset, or a dangerous foe.

                                Her Warframe also grants her Energy Shields like a Spartan's MJOLNIR Power Armor. Her Energy Shields are quite strong, capable of taking twice as much punishment as a Spartan II's standard energy shield by default. The shields protect her from many kinds of damage from fire, gunfire, energy blasts, explosions, and even physical attacks. However once depleted they take twice as long to recharge, taking 4 seconds before they begin to recharge, and once her energy shields do begin charging it takes about 6-7 seconds to fully recharge.

                                With her Warframe she is also able to survive in the the vacuum of space unharmed, though she will still need oxygen or she will die.

                                Weapons:
                                Skana:
                                Spoiler:
                                About as long as your standard katana, the Skana is made out of a compressed Titanium Alloy. Making it durable, and sharp.

                                Dex Furis:
                                Spoiler:
                                Two Machine Pistols (Fully automatic handguns.) They fire 2mm rounds, and have a clip size of 50 each. What they lack in power per shot, they have a high fire rate and clip size. Allowing them to shred unarmored opponents to tear opponents.

                                Weaknesses: Using her abilities to manipulate magnetic fields makes her a strong opponent yes, but it drains her suits energy quickly. Using her abilities too much can leave her unable to fight back with her magnetic abilities. Also without her shields she is quite frail, being highly vulnerable to damage. Meaning that the second her shields are about to be depleted she has to take cover or use the ability Shield Polarize, which magnetically drains energy from nearby sources (like enemy energy shields) to recharge her own shields by 50% of maximum (using Shield Polarize does drain her suits energy, not her energy shields) or she would be in a world of hurt. She is also vulnerable to poison, fire, and whatnot when her shields are depleted.

                                In short she is strong and somewhat fast, but using her magnetic abilities can drain her suits energy and can potentially leave her defenseless. Also when her shields are depleted she can and will need to take cover until her shields recharge on their own, or with Shield Polarize.

                                Appearance:
                                [spoiler] She stands at 5ft 9, and weighs in at about 185 lbs. Her appearance without her armor is unknown as the Tenno are never seen without their Warframes. Though they are hinted to look like humans.

                                Personality:
                                Not much is known about her personality, as she is quiet and rarely ever speaks. Though what is known is that as a Tenno the Mag is calm in any situation, and highly cunning. Facing her or any Tenno can be brutal if unprepared. As a Tenno she puts discipline, and chivalry over all else. When not working on a mission a Tenno will relax through meditation, or spar with each other. She is also only loyal to other Tenno due to their discipline and their culture. Other than that she is an enigma wrapped in mystery.

                                Morality: Neutral. She usually works on her own, but the Tenno are also known to be mercenaries. They can work for someone if required to do so.

                                Biography: Not much is known about her personally, and the same thing goes for the Tenno. Though here is what is known:
                                The Tenno are descendants of an ancient and mystical civilization of lost warriors from the Orokin era on Earth. Preserved in cryopods for centuries, the Tenno now awaken to a new war, fighting and resisting warring factions as the sole bearers of the Orokin-created Warframes. While the memories of the Tenno have faded over time, their mastery of guns, blades, and Warframe exo-armor has not.
                                Fragments of history suggest that discipline and chivalry are the cornerstone values of the Tenno: is this true today? The Tenno are emerging into a world unfamiliar to them. One sees a noble warrior, building his strength against an oppressive regime. Another sees an opportunistic mercenary, exploiting the Warframe's superiority for wealth. Regardless of their future, the Tenno stand united against a common foe, loyal only to each other.


                                (explanations for Orokin tech and all will come soon... once I can find out more about the Orokin stuff.)

                                Currently the Mag is in London, her reasons as to why are unclear. However she on a lone rooftop meditating.

                                Traumas: None is known as she never speaks, and the game does not GO INTO DETAIL ON THE PASTS OF EACH "WARFRAME/CHARACTER"!

                                Notes:

                                Goddammit here it is, I had a hard time because of the fact that information was REALLY freaking hard to get. This is something that S1 really helped me out with for a good while now.
                                Last edited by SUSTIC; 06-02-2014, 12:37 AM.

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