I know. It literally breaks everything and goes straight into God-mode since he can just negate one's ability to exist.
If Cuckoo ever goes to the argument that it isn't OP...
Ima flip a massive bird on that.

| Born in the light.
Molded in the dark. Never Forget, Keep Fighting. |
![]() |
Don't Forget.
Always, somewhere,
someone is fighting for you.
As long as you remember her,
you are not alone.
|
Originally posted by from the wiki
Battle Arts are attacks that do more damage that a regular attack. They can also heal an ally, and afflict buffs on their foes. All characters and enemies have Battle Arts.
Each character has an unique Battle Art that has its own effects in battle. Some Arts cause status (buff and debuff) effects while others can heal. In a Chain Attack, all Arts except Talent Arts are usable no matter what the cooldown is at.
Each character and enemy has a Talent Art. A Talent Art is the larger circle in the middle which is dull grey or white. Talent Arts are more powerful than a Battle Art, although they have certain conditions to full the gauge up (using attacks, using certain Arts etc).
Types of enemy attacks:
◾Physical Attacks: These are attacks that make contact with an enemy. They are evadable by using Monado Speed.
◾Ether Attacks: Attacks that are created using ether (most of Melia, Sharla's and Riki's Arts are like this). They often include many status altering arts.
◾Talent Attacks: These attacks deal a lot more damage than a normal attack (and are the symbol in the middle of the Art Palette). They can be either ether, physical or both. They can be blocked by using Monado Shield.
Tyes of character arts:
1.Blue: These are healing, shielding or stat boosting arts. Although they do not afflict actual damage, they are still very useful if used correctly.
2.Red: These are physical attacks. Some of these will have some blood or an arc in them. The blood represents a Bleed Debuff, while an arc shows that the attack has a wide range. The Debuff is an extra effect that happens when you use the attack. For example, Dunban's Gale Slash also inflicts Bleed Debuff.
3.Purple: These are ether based attacks or offensive status effects.
4.Yellow: Arts that inflict Daze. These arts tend to require an initially toppled enemy with the exception of Dunban 's Thunder which requires Dunban to have an aura active as its condition instead.
5.Pink: Attacks that inflict Break status.
6.Green: Arts that inflict Topple status. They tend to require an initially broken enemy with the exception of Melia's Starlight Kick which requires Spear Break as its condition, Riki's Roly Poly which inflicts Topple randomly, Dunban's Demon Slayer which inflicts Topple on nearby enemies when used as a finishing move, and Fiora's Final Cross which requires the highest tension phase to activate.
7.Grey: A character's Talent Arts. These can provide various similar to other arts. Shulk's Monado arts for example can fill the general role of Blue, Red, Purple, and Green arts.
8.Orange: Arts that grant auras to self which may or may not have effects on other allies or enemies.
| Born in the light.
Molded in the dark. Never Forget, Keep Fighting. |
![]() |
Don't Forget.
Always, somewhere,
someone is fighting for you.
As long as you remember her,
you are not alone.
|
| Born in the light.
Molded in the dark. Never Forget, Keep Fighting. |
![]() |
Don't Forget.
Always, somewhere,
someone is fighting for you.
As long as you remember her,
you are not alone.
|
| Born in the light.
Molded in the dark. Never Forget, Keep Fighting. |
![]() |
Don't Forget.
Always, somewhere,
someone is fighting for you.
As long as you remember her,
you are not alone.
|
